mirror of https://github.com/ppy/osu
Fix mania hold note head disappears
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@ -36,6 +36,9 @@ protected override void UpdateHitStateTransforms(ArmedState state)
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// the hold note head should never change its visual state on its own due to the "freezing" mechanic
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// the hold note head should never change its visual state on its own due to the "freezing" mechanic
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// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
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// (when hit, it remains visible in place at the judgement line; when dropped, it will scroll past the line).
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// it will be hidden along with its parenting hold note when required.
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// it will be hidden along with its parenting hold note when required.
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// Set `LifetimeEnd` explicitly to a non-`double.MaxValue` because otherwise this DHO is automatically expired.
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LifetimeEnd = double.PositiveInfinity;
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}
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}
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public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
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public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note
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