mirror of https://github.com/ppy/osu
Fix collision of external hide with internal logic in `LegacyCatchComboCounter`
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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@ -34,13 +35,7 @@ private void load(Player? player)
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if (player != null)
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{
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showCombo.BindTo(player.ShowingOverlayComponents);
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showCombo.BindValueChanged(s =>
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{
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if (!s.NewValue)
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ComboCounter?.Hide();
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else
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ComboCounter?.Show();
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}, true);
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showCombo.BindValueChanged(s => this.FadeTo(s.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
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}
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}
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