Simplify OverlayRulesetTabItem.AccentColour

This commit is contained in:
Andrei Zavatski 2020-01-30 10:34:22 +03:00
parent 10e8361e7c
commit ea2f66da1d
3 changed files with 27 additions and 53 deletions

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@ -1,44 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using System.Linq;
namespace osu.Game.Overlays
{
public class OverlayRulesetSelector : RulesetSelector
{
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
public OverlayRulesetSelector()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AccentColour = colourProvider.Highlight1;
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer

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@ -11,27 +11,31 @@
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
namespace osu.Game.Overlays
{
public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
public class OverlayRulesetTabItem : TabItem<RulesetInfo>
{
protected readonly OsuSpriteText Text;
private readonly FillFlowContainer content;
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
protected override Container<Drawable> Content => content;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly Bindable<Color4> currentColour = new Bindable<Color4>();
private Color4 accentColour;
public Color4 AccentColour
protected virtual Color4 AccentColour
{
get => accentColour.Value;
set => accentColour.Value = value;
get => accentColour;
set
{
accentColour = value;
Text.FadeColour(value, 120, Easing.OutQuint);
}
}
protected override Container<Drawable> Content => content;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
public OverlayRulesetTabItem(RulesetInfo value)
: base(value)
@ -58,13 +62,10 @@ public OverlayRulesetTabItem(RulesetInfo value)
Enabled.Value = true;
}
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load()
{
base.LoadComplete();
currentColour.BindValueChanged(OnCurrentColourChanged);
accentColour.BindValueChanged(_ => updateState());
Enabled.BindValueChanged(_ => updateState(), true);
updateState();
}
protected override bool OnHover(HoverEvent e)
@ -87,14 +88,7 @@ protected override void OnHoverLost(HoverLostEvent e)
private void updateState()
{
Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
currentColour.Value = IsHovered || Active.Value
? Color4.White
: Enabled.Value
? AccentColour
: Color4.DimGray;
AccentColour = IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
}
protected virtual void OnCurrentColourChanged(ValueChangedEvent<Color4> colour) => Text.FadeColour(colour.NewValue, 120, Easing.OutQuint);
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets;
@ -28,6 +27,16 @@ public bool IsDefault
}
}
protected override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
icon.FadeColour(value, 120, Easing.OutQuint);
}
}
private readonly SpriteIcon icon;
public ProfileRulesetTabItem(RulesetInfo value)
@ -43,11 +52,5 @@ public ProfileRulesetTabItem(RulesetInfo value)
Size = new Vector2(12),
});
}
protected override void OnCurrentColourChanged(ValueChangedEvent<Color4> colour)
{
base.OnCurrentColourChanged(colour);
icon.FadeColour(colour.NewValue, 120, Easing.OutQuint);
}
}
}