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Use autosizing for ChannelControlItem test scene
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@ -45,36 +45,47 @@ namespace osu.Game.Tests.Visual.Online
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{
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Schedule(() =>
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{
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Children = new Drawable[]
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Child = new FillFlowContainer
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{
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selectedText = new OsuSpriteText
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -140,
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},
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leaveText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -120,
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(190, 200),
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Children = new Drawable[]
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selectedText = new OsuSpriteText
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{
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new Box
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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leaveText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Height = 16,
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AlwaysPresent = true,
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},
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Y,
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Width = 190,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6,
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},
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flow = new FillFlowContainer
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{
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Spacing = new Vector2(20),
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RelativeSizeAxes = Axes.Both,
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6,
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},
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flow = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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},
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},
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},
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