Don't move completed drum rolls above the playfield.

This commit is contained in:
smoogipooo 2017-08-09 17:26:59 +09:00
parent 0c1b68d711
commit e9a98358b3

View File

@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!secondHit) if (!secondHit)
{ {
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell)) if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{ {
// If we're far enough away from the left stage, we should bring outselves in front of it // If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy()); topLevelHitContainer.Add(judgedObject.CreateProxy());