Add safety to tests to ensure loaded

This commit is contained in:
Dean Herbert 2023-06-27 16:04:34 +09:00
parent 9c87d42f2b
commit e99de0eb5d

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@ -236,7 +236,6 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
@ -255,7 +254,6 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
@ -277,6 +275,9 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = hudOverlay;
});
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components present", () => hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault() != null);
}
protected override void Dispose(bool isDisposing)