mirror of https://github.com/ppy/osu
Add circle gameplay
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@ -2,11 +2,172 @@
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Utility
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{
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public class CircleGameplay : CompositeDrawable
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public class CircleGameplay : BeatSyncedContainer
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{
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private int nextLocation;
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private OsuSpriteText unstableRate = null!;
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new Drawable[]
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{
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unstableRate = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 24)
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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nextLocation++;
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Vector2 location;
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switch (nextLocation % 4)
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{
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default:
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location = new Vector2(0.25f, 0.25f);
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break;
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case 1:
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location = new Vector2(0.75f, 0.75f);
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break;
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case 2:
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location = new Vector2(0.75f, 0.25f);
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break;
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case 3:
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location = new Vector2(0.25f, 0.75f);
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break;
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}
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AddInternal(new SampleHitCircle(Clock.CurrentTime + timingPoint.BeatLength)
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{
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RelativePositionAxes = Axes.Both,
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Position = location,
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Hit = hit,
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});
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}
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private void hit(HitEvent h)
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{
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hitEvents.Add(h);
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unstableRate.Text = $"{hitEvents.CalculateUnstableRate():N1}";
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}
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public class SampleHitCircle : CompositeDrawable
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{
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public HitEvent? HitEvent;
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public Action<HitEvent>? Hit { get; set; }
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public readonly double HitTime;
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private readonly CircularContainer approach;
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private readonly Circle circle;
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private const float size = 100;
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public SampleHitCircle(double hitTime)
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{
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HitTime = hitTime;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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circle = new Circle
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{
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Colour = Color4.White,
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Size = new Vector2(size),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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approach = new CircularContainer
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{
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BorderColour = Color4.Yellow,
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Size = new Vector2(size),
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Masking = true,
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BorderThickness = 4,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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Alpha = 0,
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AlwaysPresent = true,
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (HitEvent != null)
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return false;
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approach.Expire();
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circle
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.FadeOut(200)
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.ScaleTo(1.5f, 200);
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HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
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{
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HitWindows = new HitWindows(),
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}, null, null);
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Hit?.Invoke(HitEvent.Value);
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this.Delay(200).Expire();
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return true;
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}
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protected override void Update()
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{
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base.Update();
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approach.Scale = new Vector2((float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / 40, 1, 100));
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if (Clock.CurrentTime > HitTime + 80)
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Expire();
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}
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}
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}
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}
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