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Ensure editor ruleset animation disable execution order
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@ -69,8 +69,14 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (hitObject is IHasMainCirclePiece mainPieceContainer)
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{
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// clear any explode animation logic.
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mainPieceContainer.CirclePiece.ApplyTransformsAt(hitObject.HitStateUpdateTime, true);
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mainPieceContainer.CirclePiece.ClearTransformsAfter(hitObject.HitStateUpdateTime, true);
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// this is scheduled after children to ensure that the clear happens after invocations of ApplyCustomUpdateState on the circle piece's nested skinnables.
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ScheduleAfterChildren(() =>
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{
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if (hitObject.HitObject == null) return;
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mainPieceContainer.CirclePiece.ApplyTransformsAt(hitObject.HitStateUpdateTime, true);
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mainPieceContainer.CirclePiece.ClearTransformsAfter(hitObject.HitStateUpdateTime, true);
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});
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}
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if (hitObject is DrawableSliderRepeat repeat)
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