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https://github.com/ppy/osu
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Expose the beatmap converter
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@ -25,6 +25,8 @@ namespace osu.Game.Tests.Beatmaps
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protected abstract string ResourceAssembly { get; }
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protected abstract string ResourceAssembly { get; }
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protected IBeatmapConverter Converter { get; private set; }
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protected void Test(string name)
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protected void Test(string name)
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{
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{
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var ourResult = convert(name);
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var ourResult = convert(name);
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@ -88,10 +90,11 @@ namespace osu.Game.Tests.Beatmaps
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var rulesetInstance = CreateRuleset();
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var rulesetInstance = CreateRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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var result = new ConvertResult();
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Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
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var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
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converter.ObjectConverted += (orig, converted) =>
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var result = new ConvertResult();
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Converter.ObjectConverted += (orig, converted) =>
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{
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{
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
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@ -103,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps
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result.Mappings.Add(mapping);
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result.Mappings.Add(mapping);
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};
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};
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IBeatmap convertedBeatmap = converter.Convert();
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IBeatmap convertedBeatmap = Converter.Convert();
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rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
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rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
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return result;
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return result;
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