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Fix gameplay tests incorrectly seeking via MusicController
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f547afe617
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@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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private void addSeekStep(double time)
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{
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{
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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}
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@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addSeekStep(double time)
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private void addSeekStep(double time)
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{
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{
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AddStep($"seek to {time}", () => MusicController.SeekTo(time));
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AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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}
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