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Fix score being cloned in async method causing random crashes
Closes https://github.com/ppy/osu/issues/24445.
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@ -810,10 +810,13 @@ namespace osu.Game.Screens.Play
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if (!canShowResults && !forceImport)
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return Task.FromResult<ScoreInfo>(null);
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// Clone score before beginning any async processing.
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// - Must be run synchronously as the score may potentially be mutated in the background.
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// - Must be cloned for the same reason.
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Score scoreCopy = Score.DeepClone();
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return prepareScoreForDisplayTask = Task.Run(async () =>
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{
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var scoreCopy = Score.DeepClone();
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try
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{
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await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);
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