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https://github.com/ppy/osu
synced 2025-02-26 15:40:56 +00:00
Make storyboard loops work.
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e4a2ad5eb5
commit
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@ -1,8 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using System.Collections.Generic;
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namespace osu.Game.Storyboards
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{
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@ -20,11 +19,15 @@ namespace osu.Game.Storyboards
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LoopCount = loopCount;
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}
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public override void ApplyTransforms(Drawable drawable, double offset = 0)
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=> base.ApplyTransforms(drawable, offset + LoopStartTime);
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protected override void PostProcess(ICommand command, TransformSequence<Drawable> sequence)
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=> sequence.Loop(CommandsDuration - command.Duration, LoopCount);
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public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
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{
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for (var loop = 0; loop < LoopCount; loop++)
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{
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var loopOffset = LoopStartTime + loop * CommandsDuration;
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foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset))
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yield return command;
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}
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}
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public override string ToString()
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=> $"{LoopStartTime} x{LoopCount}";
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@ -3,14 +3,13 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Storyboards
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{
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public delegate CommandTimeline<T> CommandTimelineSelector<T>(CommandTimelineGroup commandTimelineGroup);
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public class CommandTimelineGroup
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{
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public CommandTimeline<float> X = new CommandTimeline<float>();
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@ -49,63 +48,20 @@ namespace osu.Game.Storyboards
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public bool HasCommands => Timelines.Any(t => t.HasCommands);
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public virtual void ApplyTransforms(Drawable drawable, double offset = 0)
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public virtual IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
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{
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if (X.HasCommands) drawable.X = X.StartValue;
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foreach (var command in X.Commands)
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using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
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PostProcess(command,
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drawable.MoveToX(command.StartValue)
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.MoveToX(command.EndValue, command.Duration, command.Easing));
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if (offset != 0)
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return timelineSelector(this).Commands.Select(command =>
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new CommandTimeline<T>.TypedCommand
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{
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Easing = command.Easing,
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StartTime = offset + command.StartTime,
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EndTime = offset + command.EndTime,
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StartValue = command.StartValue,
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EndValue = command.EndValue,
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});
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if (Y.HasCommands) drawable.Y = Y.StartValue;
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foreach (var command in Y.Commands)
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using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
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PostProcess(command,
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drawable.MoveToY(command.StartValue)
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.MoveToY(command.EndValue, command.Duration, command.Easing));
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if (Scale.HasCommands) drawable.Scale = Scale.StartValue;
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foreach (var command in Scale.Commands)
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using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
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PostProcess(command,
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drawable.ScaleTo(command.StartValue)
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.ScaleTo(command.EndValue, command.Duration, command.Easing));
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if (Rotation.HasCommands) drawable.Rotation = Rotation.StartValue;
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foreach (var command in Rotation.Commands)
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using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
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PostProcess(command,
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drawable.RotateTo(command.StartValue)
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.RotateTo(command.EndValue, command.Duration, command.Easing));
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if (Colour.HasCommands) drawable.Colour = Colour.StartValue;
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foreach (var command in Colour.Commands)
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using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
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PostProcess(command,
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drawable.FadeColour(command.StartValue)
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.FadeColour(command.EndValue, command.Duration, command.Easing));
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if (Alpha.HasCommands) drawable.Alpha = Alpha.StartValue;
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foreach (var command in Alpha.Commands)
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using (drawable.BeginAbsoluteSequence(offset + command.StartTime))
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PostProcess(command,
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drawable.FadeTo(command.StartValue)
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.FadeTo(command.EndValue, command.Duration, command.Easing));
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if (Additive.HasCommands)
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drawable.BlendingMode = BlendingMode.Additive;
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var flippable = drawable as IFlippable;
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if (flippable != null)
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{
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flippable.FlipH = FlipH.HasCommands;
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flippable.FlipV = FlipV.HasCommands;
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}
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}
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protected virtual void PostProcess(ICommand command, TransformSequence<Drawable> sequence)
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{
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return timelineSelector(this).Commands;
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}
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}
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}
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@ -4,6 +4,7 @@
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -18,6 +19,9 @@ namespace osu.Game.Storyboards
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private readonly List<CommandLoop> loops = new List<CommandLoop>();
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private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
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private delegate void DrawablePropertyInitializer<T>(Drawable drawable, T value);
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private delegate void DrawableTransformer<T>(Drawable drawable, T value, double duration, Easing easing);
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public SpriteDefinition(string path, Anchor origin, Vector2 initialPosition)
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{
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Path = path;
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@ -42,11 +46,60 @@ namespace osu.Game.Storyboards
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public virtual Drawable CreateDrawable()
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=> new StoryboardSprite(this);
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public override void ApplyTransforms(Drawable target, double offset = 0)
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public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
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{
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base.ApplyTransforms(target, offset);
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foreach (var loop in loops.OrderBy(l => l.StartTime))
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loop.ApplyTransforms(target, offset);
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var result = base.GetCommands(timelineSelector, offset);
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foreach (var loop in loops)
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result = result.Concat(loop.GetCommands(timelineSelector, offset));
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return result;
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}
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public void ApplyTransforms(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups = null)
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{
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applyCommands(drawable, triggeredGroups, g => g.X, (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing));
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applyCommands(drawable, triggeredGroups, g => g.Y, (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing));
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applyCommands(drawable, triggeredGroups, g => g.Scale, (d, value) => d.Scale = value, (d, value, duration, easing) => d.ScaleTo(value, duration, easing));
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applyCommands(drawable, triggeredGroups, g => g.Rotation, (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing));
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applyCommands(drawable, triggeredGroups, g => g.Colour, (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing));
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applyCommands(drawable, triggeredGroups, g => g.Alpha, (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing));
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if (getAggregatedCommands(g => g.Additive, triggeredGroups).Any())
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drawable.BlendingMode = BlendingMode.Additive;
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var flippable = drawable as IFlippable;
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if (flippable != null)
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{
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flippable.FlipH = getAggregatedCommands(g => g.FlipH, triggeredGroups).Any();
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flippable.FlipV = getAggregatedCommands(g => g.FlipV, triggeredGroups).Any();
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}
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}
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private void applyCommands<T>(Drawable drawable, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups,
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CommandTimelineSelector<T> timelineSelector, DrawablePropertyInitializer<T> initializeProperty, DrawableTransformer<T> transform)
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{
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var initialized = false;
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foreach (var command in getAggregatedCommands(timelineSelector, triggeredGroups))
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{
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if (!initialized)
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{
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initializeProperty(drawable, command.StartValue);
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initialized = true;
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}
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using (drawable.BeginAbsoluteSequence(command.StartTime))
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{
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transform(drawable, command.StartValue, 0, Easing.None);
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transform(drawable, command.EndValue, command.Duration, command.Easing);
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}
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}
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}
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private IEnumerable<CommandTimeline<T>.TypedCommand> getAggregatedCommands<T>(CommandTimelineSelector<T> timelineSelector, IEnumerable<Tuple<CommandTimelineGroup, double>> triggeredGroups)
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{
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var commands = GetCommands(timelineSelector);
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if (triggeredGroups != null)
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foreach (var pair in triggeredGroups)
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commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2));
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return commands.OrderBy(l => l.StartTime);
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}
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public override string ToString()
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