Use HitStateUpdateTime instead

This commit is contained in:
Bartłomiej Dach 2020-11-16 20:01:10 +01:00
parent 97ed9db998
commit e88920442c
1 changed files with 1 additions and 1 deletions

View File

@ -120,7 +120,7 @@ protected override void LoadComplete()
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.StateUpdateTime;
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)