Make LegacyID nullable

The -1 default was getting stored to the database.
This commit is contained in:
Dean Herbert 2018-03-06 17:29:58 +09:00
parent a6460832f4
commit e82cadc811
5 changed files with 5 additions and 5 deletions

View File

@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override int LegacyID => 2;
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();

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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
public override int LegacyID => 3;
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int LegacyID => 0;
public override int? LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
public override int LegacyID => 1;
public override int? LegacyID => 1;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets
/// <summary>
/// Do not override this unless you are a legacy mode.
/// </summary>
public virtual int LegacyID => -1;
public virtual int? LegacyID => null;
/// <summary>
/// A unique short name to reference this ruleset in online requests.