mirror of https://github.com/ppy/osu
Fix hit explosions not being cleaned up correctly when rewinding
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@ -42,6 +42,8 @@ protected override void PrepareForUse()
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{
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base.PrepareForUse();
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LifetimeStart = Time.Current;
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(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
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this.Delay(DURATION).Then().Expire();
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