Ensure the sqlite connection is correctly closed before the game ends

Hopefully fixes CI race conditions between consecutive tests.
This commit is contained in:
Dean Herbert 2017-08-21 13:05:06 +09:00
parent aa5afc30ef
commit e7c9aec1b1

View File

@ -94,13 +94,15 @@ namespace osu.Game
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
private SQLiteConnection connection;
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(this);
dependencies.Cache(LocalConfig);
SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
connection = Host.Storage.GetDatabase(@"client");
connection.CreateTable<StoreVersion>();
@ -237,6 +239,8 @@ namespace osu.Game
LocalConfig.Save();
}
connection.Dispose();
base.Dispose(isDisposing);
}
}