Merge branch 'master' into skin-component-settings

This commit is contained in:
Dan Balasescu 2022-03-14 18:54:27 +09:00
commit e79bed8fbe
19 changed files with 239 additions and 116 deletions

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@ -2,23 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -126,18 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
var slidingSamples = new List<ISampleInfo>();
var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));
slidingSample.Samples = slidingSamples.ToArray();
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
}
public override void StopAllSamples()

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@ -74,6 +74,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void LoadSamples()
{
// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
// This override is only here for visibility in explaining this weird flow.
}
public override void PlaySamples()
{
// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
// This override is only here for visibility in explaining this weird flow.
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();

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@ -121,15 +121,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.LoadSamples();
var firstSample = HitObject.Samples.FirstOrDefault();
if (firstSample != null)
{
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin");
spinningSample.Samples = new ISampleInfo[] { clone };
spinningSample.Frequency.Value = spinning_sample_initial_frequency;
}
spinningSample.Samples = HitObject.CreateSpinningSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
spinningSample.Frequency.Value = spinning_sample_initial_frequency;
}
private void updateSpinningSample(ValueChangedEvent<bool> tracking)

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@ -29,6 +29,23 @@ namespace osu.Game.Rulesets.Osu.Objects
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public override IList<HitSampleInfo> AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray();
public IList<HitSampleInfo> CreateSlidingSamples()
{
var slidingSamples = new List<HitSampleInfo>();
var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
if (normalSample != null)
slidingSamples.Add(normalSample.With("sliderslide"));
var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
if (whistleSample != null)
slidingSamples.Add(whistleSample.With("sliderwhistle"));
return slidingSamples;
}
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);

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@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
@ -73,5 +77,20 @@ namespace osu.Game.Rulesets.Osu.Objects
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override IList<HitSampleInfo> AuxiliarySamples => CreateSpinningSamples();
public HitSampleInfo[] CreateSpinningSamples()
{
var referenceSample = Samples.FirstOrDefault();
if (referenceSample == null)
return Array.Empty<HitSampleInfo>();
return new[]
{
SampleControlPoint.ApplyTo(referenceSample).With("spinnerspin")
};
}
}
}

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@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldAspect.Value = false;
}
public void Update(Playfield playfield)

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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public new BindableDouble TimeRange => base.TimeRange;
public readonly BindableBool LockPlayfieldAspect = new BindableBool(true);
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
@ -70,7 +72,10 @@ namespace osu.Game.Rulesets.Taiko.UI
return ControlPoints[result];
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
{
LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect }
};
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 212;
public const float DEFAULT_HEIGHT = 200;
private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer;

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@ -2,9 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -13,16 +13,22 @@ namespace osu.Game.Rulesets.Taiko.UI
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
private const float default_aspect = 16f / 9f;
public readonly IBindable<bool> LockPlayfieldAspect = new BindableBool(true);
protected override void Update()
{
base.Update();
float aspectAdjust = Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
Size = new Vector2(1, default_relative_height * aspectAdjust);
float height = default_relative_height;
if (LockPlayfieldAspect.Value)
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
Height = height;
// Position the taiko playfield exactly one playfield from the top of the screen.
RelativePositionAxes = Axes.Y;
Y = Size.Y;
Y = height;
}
}
}

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@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
@ -22,6 +25,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
private Storyboard storyboard { get; set; } = new Storyboard();
private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
[Test]
public void TestSkinSpriteDisallowedByDefault()
{
@ -41,9 +46,54 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
assertSpritesFromSkin(true);
AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
}
[Test]
public void TestFlippedSprite()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
s.FlipH = true;
s.FlipV = true;
}));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestNegativeScale()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestNegativeScaleWithFlippedSprite()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
s.FlipH = true;
s.FlipV = true;
}));
AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
}
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
@ -57,7 +107,6 @@ namespace osu.Game.Tests.Visual.Gameplay
private void assertSpritesFromSkin(bool fromSkin) =>
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
() => this.ChildrenOfType<DrawableStoryboardSprite>()
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
() => sprites.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
}
}

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@ -69,7 +69,7 @@ namespace osu.Game
/// </summary>
private const double global_track_volume_adjust = 0.8;
public bool UseDevelopmentServer { get; }
public virtual bool UseDevelopmentServer => DebugUtils.IsDebugBuild;
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
@ -177,7 +177,6 @@ namespace osu.Game
public OsuGameBase()
{
UseDevelopmentServer = DebugUtils.IsDebugBuild;
Name = @"osu!";
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading;
using JetBrains.Annotations;
using Newtonsoft.Json;
@ -67,6 +68,12 @@ namespace osu.Game.Rulesets.Objects
}
}
/// <summary>
/// Any samples which may be used by this hit object that are non-standard.
/// This is used only to preload these samples ahead of time.
/// </summary>
public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;

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@ -500,12 +500,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
public bool Equals(LegacyHitSampleInfo? other)
=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered;
=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank;
public override bool Equals(object? obj)
=> obj is LegacyHitSampleInfo other && Equals(other);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank, IsLayered);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank);
}
private class FileHitSampleInfo : LegacyHitSampleInfo, IEquatable<FileHitSampleInfo>

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@ -3,22 +3,22 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using System.Diagnostics;
namespace osu.Game.Rulesets.UI
{
@ -264,10 +264,25 @@ namespace osu.Game.Rulesets.UI
var entry = CreateLifetimeEntry(hitObject);
lifetimeEntryMap[entry.HitObject] = entry;
preloadSamples(hitObject);
HitObjectContainer.Add(entry);
OnHitObjectAdded(entry.HitObject);
}
private void preloadSamples(HitObject hitObject)
{
// prepare sample pools ahead of time so we're not initialising at runtime.
foreach (var sample in hitObject.Samples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
foreach (var sample in hitObject.AuxiliarySamples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
foreach (var nestedObject in hitObject.NestedHitObjects)
preloadSamples(nestedObject);
}
/// <summary>
/// Removes a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> from this <see cref="Playfield"/>.
/// </summary>
@ -330,22 +345,7 @@ namespace osu.Game.Rulesets.UI
DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent)
{
var lookupType = hitObject.GetType();
IDrawablePool pool;
// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
if (!pools.TryGetValue(lookupType, out pool))
{
foreach (var (t, p) in pools)
{
if (!t.IsInstanceOfType(hitObject))
continue;
pools[lookupType] = pool = p;
break;
}
}
var pool = prepareDrawableHitObjectPool(hitObject);
return (DrawableHitObject)pool?.Get(d =>
{
@ -372,14 +372,39 @@ namespace osu.Game.Rulesets.UI
});
}
private IDrawablePool prepareDrawableHitObjectPool(HitObject hitObject)
{
var lookupType = hitObject.GetType();
IDrawablePool pool;
// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
if (!pools.TryGetValue(lookupType, out pool))
{
foreach (var (t, p) in pools)
{
if (!t.IsInstanceOfType(hitObject))
continue;
pools[lookupType] = pool = p;
break;
}
}
return pool;
}
private readonly Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>> samplePools = new Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>>();
public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo)
{
if (!samplePools.TryGetValue(sampleInfo, out var existingPool))
AddInternal(samplePools[sampleInfo] = existingPool = new DrawableSamplePool(sampleInfo, 1));
public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) => prepareSamplePool(sampleInfo).Get();
return existingPool.Get();
private DrawablePool<PoolableSkinnableSample> prepareSamplePool(ISampleInfo sampleInfo)
{
if (samplePools.TryGetValue(sampleInfo, out var pool)) return pool;
AddInternal(samplePools[sampleInfo] = pool = new DrawableSamplePool(sampleInfo, 1));
return pool;
}
private class DrawableSamplePool : DrawablePool<PoolableSkinnableSample>

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@ -134,6 +134,9 @@ namespace osu.Game.Skinning.Editor
{
Debug.Assert(skinEditor != null);
if (!target.IsCurrentScreen())
return;
if (!target.IsLoaded)
{
Scheduler.AddOnce(setTarget, target);

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures;
@ -73,31 +72,7 @@ namespace osu.Game.Storyboards.Drawables
protected override Vector2 DrawScale
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
public override Anchor Origin
{
get
{
var origin = base.Origin;
if (FlipH)
{
if (origin.HasFlagFast(Anchor.x0))
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
else if (origin.HasFlagFast(Anchor.x2))
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
}
if (FlipV)
{
if (origin.HasFlagFast(Anchor.y0))
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
else if (origin.HasFlagFast(Anchor.y2))
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
}
return origin;
}
}
public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
public override bool IsPresent
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
@ -73,31 +72,7 @@ namespace osu.Game.Storyboards.Drawables
protected override Vector2 DrawScale
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
public override Anchor Origin
{
get
{
var origin = base.Origin;
if (FlipH)
{
if (origin.HasFlagFast(Anchor.x0))
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
else if (origin.HasFlagFast(Anchor.x2))
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
}
if (FlipV)
{
if (origin.HasFlagFast(Anchor.y0))
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
else if (origin.HasFlagFast(Anchor.y2))
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
}
return origin;
}
}
public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
public override bool IsPresent
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;

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@ -104,7 +104,13 @@ namespace osu.Game.Storyboards
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
else if (UseSkinSprites)
drawable = new SkinnableSprite(path);
{
drawable = new SkinnableSprite(path)
{
RelativeSizeAxes = Axes.None,
AutoSizeAxes = Axes.Both,
};
}
return drawable;
}

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Storyboards
{
public static class StoryboardExtensions
{
/// <summary>
/// Given an origin and a set of properties, adjust the origin to display the sprite/animation correctly.
/// </summary>
/// <param name="origin">The current origin.</param>
/// <param name="vectorScale">The vector scale.</param>
/// <param name="flipH">Whether the element is flipped horizontally.</param>
/// <param name="flipV">Whether the element is flipped vertically.</param>
/// <returns>The adjusted origin.</returns>
public static Anchor AdjustOrigin(Anchor origin, Vector2 vectorScale, bool flipH, bool flipV)
{
// Either flip horizontally or negative X scale, but not both.
if (flipH ^ (vectorScale.X < 0))
{
if (origin.HasFlagFast(Anchor.x0))
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
else if (origin.HasFlagFast(Anchor.x2))
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
}
// Either flip vertically or negative Y scale, but not both.
if (flipV ^ (vectorScale.Y < 0))
{
if (origin.HasFlagFast(Anchor.y0))
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
else if (origin.HasFlagFast(Anchor.y2))
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
}
return origin;
}
}
}