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https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Use MouseUp instead of MouseDown for now
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parent
991d85a9f3
commit
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@ -155,9 +155,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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updateWinConditions();
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updateWinConditions();
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => args.Button == MouseButton.Left;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => editorInfo.EditingEnabled;
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDragStart(InputState state) => editorInfo.EditingEnabled;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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{
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@ -183,9 +183,6 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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{
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if (base.OnDrag(state)) return true;
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if (base.OnDrag(state)) return true;
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if (!editorInfo.EditingEnabled)
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return false;
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Selected = true;
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Selected = true;
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this.MoveToOffset(state.Mouse.Delta);
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this.MoveToOffset(state.Mouse.Delta);
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@ -126,7 +126,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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}, true);
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}, true);
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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//TODO: use OnClick instead once we have per-button clicks.
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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{
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if (Team == null || editorInfo.EditingEnabled) return false;
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if (Team == null || editorInfo.EditingEnabled) return false;
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