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Allow FrameStabilityContainer
to continue updating while paused during replay playback
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@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.UI
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// if waiting on frames, run one update loop to determine if frames have arrived.
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// if waiting on frames, run one update loop to determine if frames have arrived.
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state = PlaybackState.Valid;
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state = PlaybackState.Valid;
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}
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}
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else if (IsPaused.Value)
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else if (IsPaused.Value && !hasReplayAttached)
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{
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{
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// time should not advance while paused, nor should anything run.
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// time should not advance while paused, nor should anything run.
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state = PlaybackState.NotValid;
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state = PlaybackState.NotValid;
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