Allow FrameStabilityContainer to continue updating while paused during replay playback

This commit is contained in:
Dean Herbert 2024-01-18 14:15:22 +09:00
parent 2afa4c7e1c
commit e73910571f
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@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.UI
// if waiting on frames, run one update loop to determine if frames have arrived. // if waiting on frames, run one update loop to determine if frames have arrived.
state = PlaybackState.Valid; state = PlaybackState.Valid;
} }
else if (IsPaused.Value) else if (IsPaused.Value && !hasReplayAttached)
{ {
// time should not advance while paused, nor should anything run. // time should not advance while paused, nor should anything run.
state = PlaybackState.NotValid; state = PlaybackState.NotValid;