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https://github.com/ppy/osu
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Do not look up metadata for locally-modified beatmaps on save
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e58e1151f3
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@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
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protected override string[] HashableFileTypes => new[] { ".osu" };
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public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; }
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public ProcessBeatmapDelegate? ProcessBeatmap { private get; set; }
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public BeatmapImporter(Storage storage, RealmAccess realm)
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: base(storage, realm)
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@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
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first.PerformRead(s =>
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{
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// Re-run processing even in this case. We might have outdated metadata.
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ProcessBeatmap?.Invoke((s, false));
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ProcessBeatmap?.Invoke(s, MetadataLookupScope.OnlineFirst);
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});
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return first;
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}
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@ -206,7 +206,7 @@ namespace osu.Game.Beatmaps
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protected override void PostImport(BeatmapSetInfo model, Realm realm, ImportParameters parameters)
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{
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base.PostImport(model, realm, parameters);
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ProcessBeatmap?.Invoke((model, parameters.Batch));
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ProcessBeatmap?.Invoke(model, parameters.Batch ? MetadataLookupScope.LocalCacheFirst : MetadataLookupScope.OnlineFirst);
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}
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private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)
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@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
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private readonly WorkingBeatmapCache workingBeatmapCache;
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public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; }
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public ProcessBeatmapDelegate? ProcessBeatmap { private get; set; }
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public override bool PauseImports
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{
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@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
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BeatmapTrackStore = audioManager.GetTrackStore(userResources);
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beatmapImporter = CreateBeatmapImporter(storage, realm);
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beatmapImporter.ProcessBeatmap = args => ProcessBeatmap?.Invoke(args);
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beatmapImporter.ProcessBeatmap = (beatmapSet, scope) => ProcessBeatmap?.Invoke(beatmapSet, scope);
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beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
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workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
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@ -454,7 +454,9 @@ namespace osu.Game.Beatmaps
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if (transferCollections)
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beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
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ProcessBeatmap?.Invoke((liveBeatmapSet, false));
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// do not look up metadata.
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// this is a locally-modified set now, so looking up metadata is busy work at best and harmful at worst.
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ProcessBeatmap?.Invoke(liveBeatmapSet, MetadataLookupScope.None);
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});
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}
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@ -542,4 +544,11 @@ namespace osu.Game.Beatmaps
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public override string HumanisedModelName => "beatmap";
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}
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/// <summary>
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/// Delegate type for beatmap processing callbacks.
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/// </summary>
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/// <param name="beatmapSet">The beatmap set to be processed.</param>
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/// <param name="lookupScope">The scope to use when looking up metadata.</param>
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public delegate void ProcessBeatmapDelegate(BeatmapSetInfo beatmapSet, MetadataLookupScope lookupScope);
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
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var matchingSet = r.All<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineID == id);
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if (matchingSet != null)
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beatmapUpdater.Queue(matchingSet.ToLive(realm), true);
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beatmapUpdater.Queue(matchingSet.ToLive(realm), MetadataLookupScope.OnlineFirst);
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}
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});
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}
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@ -42,24 +42,25 @@ namespace osu.Game.Beatmaps
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/// Queue a beatmap for background processing.
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/// </summary>
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/// <param name="beatmapSet">The managed beatmap set to update. A transaction will be opened to apply changes.</param>
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/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
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public void Queue(Live<BeatmapSetInfo> beatmapSet, bool preferOnlineFetch = false)
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/// <param name="lookupScope">The preferred scope to use for metadata lookup.</param>
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public void Queue(Live<BeatmapSetInfo> beatmapSet, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst)
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{
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Logger.Log($"Queueing change for local beatmap {beatmapSet}");
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Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, preferOnlineFetch)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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Task.Factory.StartNew(() => beatmapSet.PerformRead(b => Process(b, lookupScope)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}
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/// <summary>
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/// Run all processing on a beatmap immediately.
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/// </summary>
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/// <param name="beatmapSet">The managed beatmap set to update. A transaction will be opened to apply changes.</param>
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/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
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public void Process(BeatmapSetInfo beatmapSet, bool preferOnlineFetch = false) => beatmapSet.Realm.Write(r =>
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/// <param name="lookupScope">The preferred scope to use for metadata lookup.</param>
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public void Process(BeatmapSetInfo beatmapSet, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst) => beatmapSet.Realm.Write(r =>
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{
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// Before we use below, we want to invalidate.
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workingBeatmapCache.Invalidate(beatmapSet);
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metadataLookup.Update(beatmapSet, preferOnlineFetch);
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if (lookupScope != MetadataLookupScope.None)
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metadataLookup.Update(beatmapSet, lookupScope == MetadataLookupScope.OnlineFirst);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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26
osu.Game/Beatmaps/MetadataLookupScope.cs
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26
osu.Game/Beatmaps/MetadataLookupScope.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Determines which sources (if any at all) should be queried in which order for a beatmap's metadata.
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/// </summary>
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public enum MetadataLookupScope
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{
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/// <summary>
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/// Do not attempt to look up the beatmap metadata either in the local cache or online.
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/// </summary>
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None,
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/// <summary>
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/// Try the local metadata cache first before querying online sources.
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/// </summary>
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LocalCacheFirst,
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/// <summary>
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/// Query online sources immediately.
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/// </summary>
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OnlineFirst
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}
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}
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@ -310,7 +310,7 @@ namespace osu.Game
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base.Content.Add(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
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BeatmapManager.ProcessBeatmap = args => beatmapUpdater.Process(args.beatmapSet, !args.isBatch);
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BeatmapManager.ProcessBeatmap = (beatmapSet, scope) => beatmapUpdater.Process(beatmapSet, scope);
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dependencies.Cache(userCache = new UserLookupCache());
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base.Content.Add(userCache);
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