Add custom representation of unrenderable unicode characters.

This commit is contained in:
Dean Herbert 2017-02-08 11:19:17 +09:00
parent a953f22de6
commit e720bed9e5
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@ -1,7 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Graphics.Sprites
{
@ -14,5 +18,26 @@ namespace osu.Game.Graphics.Sprites
Shadow = true;
TextSize = FONT_SIZE;
}
protected override Drawable GetUndrawableCharacter()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.GetUndrawableCharacter();
}
}
}