Merge branch 'master' into update-OsuGameActivity

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Dean Herbert 2021-12-25 15:35:14 +09:00 committed by GitHub
commit e716e617aa
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8 changed files with 216 additions and 44 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -9,47 +10,96 @@ using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuAnimatedButton : OsuGridTestScene
public class TestSceneOsuAnimatedButton : OsuTestScene
{
public TestSceneOsuAnimatedButton()
: base(3, 2)
[Test]
public void TestRelativeSized()
{
Cell(0).Add(new BaseContainer("relative sized")
AddStep("add button", () => Child = new BaseContainer("relative sized")
{
RelativeSizeAxes = Axes.Both,
Action = () => { }
});
}
Cell(1).Add(new BaseContainer("auto sized")
[Test]
public void TestAutoSized()
{
AddStep("add button", () => Child = new BaseContainer("auto sized")
{
AutoSizeAxes = Axes.Both
AutoSizeAxes = Axes.Both,
Action = () => { }
});
}
Cell(2).Add(new BaseContainer("relative Y auto X")
[Test]
public void TestRelativeYAutoX()
{
AddStep("add button", () => Child = new BaseContainer("relative Y auto X")
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
AutoSizeAxes = Axes.X,
Action = () => { }
});
}
Cell(3).Add(new BaseContainer("relative X auto Y")
[Test]
public void TestRelativeXAutoY()
{
AddStep("add button", () => Child = new BaseContainer("relative X auto Y")
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
AutoSizeAxes = Axes.Y,
Action = () => { }
});
}
Cell(4).Add(new BaseContainer("fixed")
[Test]
public void TestFixed1()
{
AddStep("add button", () => Child = new BaseContainer("fixed")
{
Size = new Vector2(100),
Action = () => { }
});
}
Cell(5).Add(new BaseContainer("fixed")
[Test]
public void TestFixed2()
{
AddStep("add button", () => Child = new BaseContainer("fixed")
{
Size = new Vector2(100, 50),
Action = () => { }
});
}
[Test]
public void TestToggleEnabled()
{
BaseContainer button = null;
AddStep("add button", () => Child = button = new BaseContainer("fixed")
{
Size = new Vector2(200),
});
AddToggleStep("toggle enabled", toggle =>
{
for (int i = 0; i < 6; i++)
((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
button.Action = toggle ? () => { } : (Action)null;
});
}
[Test]
public void TestInitiallyDisabled()
{
AddStep("add disabled button", () =>
{
Child = new BaseContainer("disabled")
{
Size = new Vector2(100)
};
});
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuButton : OsuTestScene
{
[Test]
public void TestToggleEnabled()
{
OsuButton button = null;
AddStep("add button", () => Child = button = new OsuButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Text = "Button"
});
AddToggleStep("toggle enabled", toggle =>
{
for (int i = 0; i < 6; i++)
button.Action = toggle ? () => { } : (Action)null;
});
}
[Test]
public void TestInitiallyDisabled()
{
AddStep("add button", () => Child = new OsuButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Text = "Button"
});
}
}
}

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@ -38,6 +38,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
[Resolved]
private OsuColour colours { get; set; }
protected override Container<Drawable> Content => content;
private readonly Container content;
@ -73,17 +76,25 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
if (AutoSizeAxes != Axes.None)
{
content.RelativeSizeAxes = (Axes.Both & ~AutoSizeAxes);
content.AutoSizeAxes = AutoSizeAxes;
}
Enabled.BindValueChanged(enabled => this.FadeColour(enabled.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
Colour = dimColour;
Enabled.BindValueChanged(_ => this.FadeColour(dimColour, 200, Easing.OutQuint));
}
private Color4 dimColour => Enabled.Value ? Color4.White : colours.Gray9;
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(500, Easing.OutQuint);

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@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -85,8 +84,6 @@ namespace osu.Game.Graphics.UserInterface
if (hoverSounds.HasValue)
AddInternal(new HoverClickSounds(hoverSounds.Value));
Enabled.BindValueChanged(enabledChanged, true);
}
[BackgroundDependencyLoader]
@ -94,11 +91,18 @@ namespace osu.Game.Graphics.UserInterface
{
if (backgroundColour == null)
BackgroundColour = colours.BlueDark;
Enabled.ValueChanged += enabledChanged;
Enabled.TriggerChange();
}
protected override void LoadComplete()
{
base.LoadComplete();
Colour = dimColour;
Enabled.BindValueChanged(_ => this.FadeColour(dimColour, 200, Easing.OutQuint));
}
private Color4 dimColour => Enabled.Value ? Color4.White : Color4.Gray;
protected override bool OnClick(ClickEvent e)
{
if (Enabled.Value)
@ -144,10 +148,5 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold)
};
private void enabledChanged(ValueChangedEvent<bool> e)
{
this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
}
}

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@ -15,6 +15,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private MultiplayerClient client { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
client.RoomUpdated += onRoomUpdated;
onRoomUpdated();
}
private void onRoomUpdated()
{
if (client.Room == null)
return;
Debug.Assert(client.LocalUser != null);
// If the user exits gameplay before score submission completes, we'll transition to idle when results has been prepared.
if (client.LocalUser.State == MultiplayerUserState.Results && this.IsCurrentScreen())
transitionFromResults();
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
@ -22,23 +42,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (client.Room == null)
return;
if (!(last is MultiplayerPlayerLoader playerLoader))
return;
// If gameplay wasn't finished, then we have a simple path back to the idle state by aborting gameplay.
if (!playerLoader.GameplayPassed)
{
client.AbortGameplay();
return;
}
// If gameplay was completed and the user went all the way to results, we'll transition to idle here.
// Otherwise, the transition will happen in onRoomUpdated().
transitionFromResults();
}
private void transitionFromResults()
{
Debug.Assert(client.LocalUser != null);
switch (client.LocalUser.State)
{
case MultiplayerUserState.Spectating:
break;
case MultiplayerUserState.WaitingForLoad:
case MultiplayerUserState.Loaded:
case MultiplayerUserState.Playing:
client.AbortGameplay();
break;
default:
client.ChangeState(MultiplayerUserState.Idle);
break;
}
if (client.LocalUser.State == MultiplayerUserState.Results)
client.ChangeState(MultiplayerUserState.Idle);
}
protected override string ScreenTitle => "Multiplayer";
@ -46,5 +70,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (client != null)
client.RoomUpdated -= onRoomUpdated;
}
}
}

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@ -30,7 +30,6 @@ using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Users;
using osuTK;
@ -478,7 +477,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray());
default:
return new PlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
return new MultiplayerPlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Screens;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerPlayerLoader : PlayerLoader
{
public bool GameplayPassed => player?.GameplayPassed == true;
private Player player;
public MultiplayerPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
player = (Player)next;
}
}
}

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@ -66,6 +66,11 @@ namespace osu.Game.Screens.Play
/// </summary>
protected virtual bool PauseOnFocusLost => true;
/// <summary>
/// Whether gameplay has completed without the user having failed.
/// </summary>
public bool GameplayPassed { get; private set; }
public Action RestartRequested;
public bool HasFailed { get; private set; }
@ -666,6 +671,7 @@ namespace osu.Game.Screens.Play
resultsDisplayDelegate?.Cancel();
resultsDisplayDelegate = null;
GameplayPassed = false;
ValidForResume = true;
skipOutroOverlay.Hide();
return;
@ -675,6 +681,8 @@ namespace osu.Game.Screens.Play
if (HealthProcessor.HasFailed)
return;
GameplayPassed = true;
// Setting this early in the process means that even if something were to go wrong in the order of events following, there
// is no chance that a user could return to the (already completed) Player instance from a child screen.
ValidForResume = false;