mirror of
https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
Merge branch 'master' into update-OsuGameActivity
This commit is contained in:
commit
e716e617aa
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -9,47 +10,96 @@ using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOsuAnimatedButton : OsuGridTestScene
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public class TestSceneOsuAnimatedButton : OsuTestScene
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{
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public TestSceneOsuAnimatedButton()
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: base(3, 2)
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[Test]
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public void TestRelativeSized()
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{
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Cell(0).Add(new BaseContainer("relative sized")
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AddStep("add button", () => Child = new BaseContainer("relative sized")
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{
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RelativeSizeAxes = Axes.Both,
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Action = () => { }
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});
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}
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Cell(1).Add(new BaseContainer("auto sized")
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[Test]
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public void TestAutoSized()
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{
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AddStep("add button", () => Child = new BaseContainer("auto sized")
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{
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AutoSizeAxes = Axes.Both
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AutoSizeAxes = Axes.Both,
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Action = () => { }
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});
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}
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Cell(2).Add(new BaseContainer("relative Y auto X")
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[Test]
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public void TestRelativeYAutoX()
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{
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AddStep("add button", () => Child = new BaseContainer("relative Y auto X")
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X
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AutoSizeAxes = Axes.X,
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Action = () => { }
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});
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}
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Cell(3).Add(new BaseContainer("relative X auto Y")
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[Test]
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public void TestRelativeXAutoY()
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{
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AddStep("add button", () => Child = new BaseContainer("relative X auto Y")
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y,
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Action = () => { }
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});
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}
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Cell(4).Add(new BaseContainer("fixed")
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[Test]
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public void TestFixed1()
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{
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AddStep("add button", () => Child = new BaseContainer("fixed")
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{
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Size = new Vector2(100),
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Action = () => { }
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});
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}
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Cell(5).Add(new BaseContainer("fixed")
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[Test]
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public void TestFixed2()
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{
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AddStep("add button", () => Child = new BaseContainer("fixed")
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{
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Size = new Vector2(100, 50),
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Action = () => { }
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});
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}
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[Test]
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public void TestToggleEnabled()
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{
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BaseContainer button = null;
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AddStep("add button", () => Child = button = new BaseContainer("fixed")
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{
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Size = new Vector2(200),
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});
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AddToggleStep("toggle enabled", toggle =>
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{
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for (int i = 0; i < 6; i++)
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((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
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button.Action = toggle ? () => { } : (Action)null;
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});
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}
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[Test]
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public void TestInitiallyDisabled()
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{
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AddStep("add disabled button", () =>
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{
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Child = new BaseContainer("disabled")
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{
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Size = new Vector2(100)
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};
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});
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}
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46
osu.Game.Tests/Visual/UserInterface/TestSceneOsuButton.cs
Normal file
46
osu.Game.Tests/Visual/UserInterface/TestSceneOsuButton.cs
Normal file
@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOsuButton : OsuTestScene
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{
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[Test]
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public void TestToggleEnabled()
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{
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OsuButton button = null;
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AddStep("add button", () => Child = button = new OsuButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200),
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Text = "Button"
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});
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AddToggleStep("toggle enabled", toggle =>
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{
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for (int i = 0; i < 6; i++)
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button.Action = toggle ? () => { } : (Action)null;
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});
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}
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[Test]
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public void TestInitiallyDisabled()
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{
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AddStep("add button", () => Child = new OsuButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200),
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Text = "Button"
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});
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}
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}
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}
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@ -38,6 +38,9 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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[Resolved]
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private OsuColour colours { get; set; }
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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@ -73,17 +76,25 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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if (AutoSizeAxes != Axes.None)
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{
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content.RelativeSizeAxes = (Axes.Both & ~AutoSizeAxes);
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content.AutoSizeAxes = AutoSizeAxes;
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}
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Enabled.BindValueChanged(enabled => this.FadeColour(enabled.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Colour = dimColour;
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Enabled.BindValueChanged(_ => this.FadeColour(dimColour, 200, Easing.OutQuint));
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}
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private Color4 dimColour => Enabled.Value ? Color4.White : colours.Gray9;
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protected override bool OnHover(HoverEvent e)
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{
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hover.FadeIn(500, Easing.OutQuint);
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@ -3,7 +3,6 @@
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -85,8 +84,6 @@ namespace osu.Game.Graphics.UserInterface
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if (hoverSounds.HasValue)
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AddInternal(new HoverClickSounds(hoverSounds.Value));
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Enabled.BindValueChanged(enabledChanged, true);
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}
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[BackgroundDependencyLoader]
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@ -94,11 +91,18 @@ namespace osu.Game.Graphics.UserInterface
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{
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if (backgroundColour == null)
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BackgroundColour = colours.BlueDark;
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Enabled.ValueChanged += enabledChanged;
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Enabled.TriggerChange();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Colour = dimColour;
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Enabled.BindValueChanged(_ => this.FadeColour(dimColour, 200, Easing.OutQuint));
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}
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private Color4 dimColour => Enabled.Value ? Color4.White : Color4.Gray;
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protected override bool OnClick(ClickEvent e)
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{
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if (Enabled.Value)
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@ -144,10 +148,5 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.Centre,
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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};
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private void enabledChanged(ValueChangedEvent<bool> e)
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{
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this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
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}
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}
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}
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@ -15,6 +15,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[Resolved]
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private MultiplayerClient client { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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client.RoomUpdated += onRoomUpdated;
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onRoomUpdated();
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}
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private void onRoomUpdated()
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{
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if (client.Room == null)
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return;
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Debug.Assert(client.LocalUser != null);
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// If the user exits gameplay before score submission completes, we'll transition to idle when results has been prepared.
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if (client.LocalUser.State == MultiplayerUserState.Results && this.IsCurrentScreen())
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transitionFromResults();
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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@ -22,23 +42,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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if (client.Room == null)
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return;
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if (!(last is MultiplayerPlayerLoader playerLoader))
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return;
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// If gameplay wasn't finished, then we have a simple path back to the idle state by aborting gameplay.
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if (!playerLoader.GameplayPassed)
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{
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client.AbortGameplay();
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return;
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}
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// If gameplay was completed and the user went all the way to results, we'll transition to idle here.
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// Otherwise, the transition will happen in onRoomUpdated().
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transitionFromResults();
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}
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private void transitionFromResults()
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{
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Debug.Assert(client.LocalUser != null);
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switch (client.LocalUser.State)
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{
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case MultiplayerUserState.Spectating:
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break;
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case MultiplayerUserState.WaitingForLoad:
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case MultiplayerUserState.Loaded:
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case MultiplayerUserState.Playing:
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client.AbortGameplay();
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break;
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default:
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client.ChangeState(MultiplayerUserState.Idle);
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break;
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}
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if (client.LocalUser.State == MultiplayerUserState.Results)
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client.ChangeState(MultiplayerUserState.Idle);
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}
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protected override string ScreenTitle => "Multiplayer";
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@ -46,5 +70,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override RoomManager CreateRoomManager() => new MultiplayerRoomManager();
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protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (client != null)
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client.RoomUpdated -= onRoomUpdated;
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}
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}
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}
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@ -30,7 +30,6 @@ using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Users;
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using osuTK;
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@ -478,7 +477,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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return new MultiSpectatorScreen(users.Take(PlayerGrid.MAX_PLAYERS).ToArray());
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default:
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return new PlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
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return new MultiplayerPlayerLoader(() => new MultiplayerPlayer(Room, SelectedItem.Value, users));
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}
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}
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@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Screens;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerPlayerLoader : PlayerLoader
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{
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public bool GameplayPassed => player?.GameplayPassed == true;
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private Player player;
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public MultiplayerPlayerLoader(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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player = (Player)next;
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}
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}
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}
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@ -66,6 +66,11 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual bool PauseOnFocusLost => true;
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/// <summary>
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/// Whether gameplay has completed without the user having failed.
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/// </summary>
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public bool GameplayPassed { get; private set; }
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public Action RestartRequested;
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public bool HasFailed { get; private set; }
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@ -666,6 +671,7 @@ namespace osu.Game.Screens.Play
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resultsDisplayDelegate?.Cancel();
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resultsDisplayDelegate = null;
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GameplayPassed = false;
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ValidForResume = true;
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skipOutroOverlay.Hide();
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return;
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@ -675,6 +681,8 @@ namespace osu.Game.Screens.Play
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if (HealthProcessor.HasFailed)
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return;
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GameplayPassed = true;
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// Setting this early in the process means that even if something were to go wrong in the order of events following, there
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// is no chance that a user could return to the (already completed) Player instance from a child screen.
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ValidForResume = false;
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|
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Block a user