Level Range -> Range Range, don't use empty object initializers

This commit is contained in:
DrabWeb 2017-05-30 22:34:02 -03:00
parent ecece2bc29
commit e708cdf41a
2 changed files with 3 additions and 3 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
var room = new Room { };
var room = new Room();
room.Name.Value = @"My Awesome Room";
room.Host.Value = new User { Username = @"flyte", Id = 3103765, Country = new Country { FlagName = @"JP" }};
room.Status.Value = new RoomStatusOpen();
@ -71,7 +71,7 @@ namespace osu.Desktop.VisualTests.Tests
AddStep(@"change room", () =>
{
var newRoom = new Room { };
var newRoom = new Room();
newRoom.Name.Value = @"My New, Better Than Ever Room";
newRoom.Host.Value = new User { Username = @"Angelsim", Id = 1777162, Country = new Country { FlagName = @"KR" }};
newRoom.Status.Value = new RoomStatusOpen();

View File

@ -304,7 +304,7 @@ namespace osu.Game.Screens.Multiplayer
{
new OsuSpriteText
{
Text = "Level Range ",
Text = "Rank Range ",
TextSize = 14,
},
new OsuSpriteText