Remove mention of clock being nullable in IBeatSyncProvider

Co-authored-by: Susko3 <Susko3@protonmail.com>
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Dean Herbert 2023-07-18 13:08:23 +09:00 committed by GitHub
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commit e6e66c6aef
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@ -22,7 +22,7 @@ namespace osu.Game.Beatmaps
ControlPointInfo? ControlPoints { get; }
/// <summary>
/// Access a clock currently responsible for providing beat sync. If <c>null</c>, no current provider is available.
/// Access a clock currently responsible for providing beat sync.
/// </summary>
IClock Clock { get; }
}