Rename bool arguments for readability

This commit is contained in:
Bartłomiej Dach 2020-06-14 18:50:07 +02:00
parent 5f0a345eeb
commit e6ddd0380e

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@ -80,15 +80,15 @@ namespace osu.Game.Rulesets.Mods
private void applyRateAdjustment(double amount) => private void applyRateAdjustment(double amount) =>
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1); SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
private void applyPitchAdjustment(ValueChangedEvent<bool> value) private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{ {
// remove existing old adjustment // remove existing old adjustment
track.RemoveAdjustment(adjustmentForPitchSetting(value.OldValue), SpeedChange); track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track.AddAdjustment(adjustmentForPitchSetting(value.NewValue), SpeedChange); track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
} }
private AdjustableProperty adjustmentForPitchSetting(bool value) private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> value ? AdjustableProperty.Frequency : AdjustableProperty.Tempo; => adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
} }
} }