mirror of https://github.com/ppy/osu
Fix inspection
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@ -38,7 +38,7 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
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double speedNotes = (skills[2] as Speed).RelevantNoteCount();
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double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
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double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
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double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
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double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
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double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
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