Fix inspection

This commit is contained in:
Dan Balasescu 2022-06-29 16:29:17 +09:00
parent 0211fe7ae8
commit e6ccca8045
1 changed files with 1 additions and 1 deletions

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@ -38,7 +38,7 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier; double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier; double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double speedNotes = (skills[2] as Speed).RelevantNoteCount(); double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier; double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1; double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;