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https://github.com/ppy/osu
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Merge pull request #891 from EVAST9919/cancel-select-random
Add the ability to go back in random selection history
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commit
e6818a45be
@ -77,8 +77,9 @@ namespace osu.Game.Screens.Select
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private readonly List<Panel> panels = new List<Panel>();
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private BeatmapGroup selectedGroup;
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private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
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private BeatmapGroup selectedGroup;
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private BeatmapPanel selectedPanel;
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public BeatmapCarousel()
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@ -170,16 +171,21 @@ namespace osu.Game.Screens.Select
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} while (index != startIndex);
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}
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public void SelectRandom()
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private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
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public void SelectNextRandom()
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{
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IEnumerable<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
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randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
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var visibleGroups = getVisibleGroups();
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if (!visibleGroups.Any())
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return;
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BeatmapGroup group;
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if (randomType == SelectionRandomType.RandomPermutation)
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{
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IEnumerable<BeatmapGroup> notSeenGroups = visibleGroups.Except(seenGroups);
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var notSeenGroups = visibleGroups.Except(seenGroups);
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if (!notSeenGroups.Any())
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{
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seenGroups.Clear();
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@ -197,6 +203,27 @@ namespace osu.Game.Screens.Select
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selectGroup(group, panel);
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}
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public void SelectPreviousRandom()
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{
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if (!randomSelectedBeatmaps.Any())
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return;
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var visibleGroups = getVisibleGroups();
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if (!visibleGroups.Any())
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return;
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while (randomSelectedBeatmaps.Any())
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{
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var beatmapCoordinates = randomSelectedBeatmaps.Pop();
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var group = beatmapCoordinates.Key;
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if (visibleGroups.Contains(group))
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{
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selectGroup(group, beatmapCoordinates.Value);
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break;
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}
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}
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}
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private FilterCriteria criteria = new FilterCriteria();
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private ScheduledDelegate filterTask;
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@ -154,11 +154,11 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
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private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input)
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{
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if (Footer != null)
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{
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Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
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Footer.AddButton(@"random", colours.Green, () => triggerRandom(input), Key.F2);
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Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
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BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
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@ -209,7 +209,13 @@ namespace osu.Game.Screens.Select
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OnSelected();
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}
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public void SelectRandom() => carousel.SelectRandom();
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private void triggerRandom(UserInputManager input)
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{
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if (input.CurrentState.Keyboard.ShiftPressed)
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carousel.SelectPreviousRandom();
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else
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carousel.SelectNextRandom();
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}
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protected abstract void OnSelected();
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