From e67d9b1c2153c068a762820b866372818a2c5405 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 24 Nov 2021 12:14:52 +0900 Subject: [PATCH] Reorder members a bit --- .../Preprocessing/OsuDifficultyHitObject.cs | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index d073d751d0..5c163eeb76 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -18,6 +18,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject; + /// + /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms. + /// + public readonly double StrainTime; + /// /// Normalized distance from the end position of the previous to the start position of this . /// @@ -28,31 +33,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing /// public double MovementDistance { get; private set; } - /// - /// Normalized distance between the start and end position of the previous . - /// - public double TravelDistance { get; private set; } - - /// - /// Angle the player has to take to hit this . - /// Calculated as the angle between the circles (current-2, current-1, current). - /// - public double? Angle { get; private set; } - /// /// Milliseconds elapsed since the end time of the previous , with a minimum of 25ms. /// public double MovementTime { get; private set; } + /// + /// Normalized distance between the start and end position of the previous . + /// + public double TravelDistance { get; private set; } + /// /// Milliseconds elapsed since the start time of the previous to the end time of the same previous , with a minimum of 25ms. /// public double TravelTime { get; private set; } /// - /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms. + /// Angle the player has to take to hit this . + /// Calculated as the angle between the circles (current-2, current-1, current). /// - public readonly double StrainTime; + public double? Angle { get; private set; } private readonly OsuHitObject lastLastObject; private readonly OsuHitObject lastObject;