mirror of https://github.com/ppy/osu
Add test case for maximal break
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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@ -43,52 +41,61 @@ public void TestHealthNotDrainedBeforeGameplayStart()
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}
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[Test]
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public void TestHealthNotDrainedBeforeBreak()
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public void TestHealthDrainBetweenBreakAndObjects()
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{
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createProcessor(createBeatmap(0, 2000,
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new BreakPeriod(400, 600), new BreakPeriod(1200, 1400)));
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createProcessor(createBeatmap(0, 2000, new BreakPeriod(325, 375)));
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setTime(300);
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// 275 300 325 350 375 400 425
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// hitobjects o o
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// break [-------------]
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// no drain [---------------------------]
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setTime(285);
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setHealth(1);
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setTime(400);
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assertHealthEqualTo(1);
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setTime(295);
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assertHealthNotEqualTo(1);
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setTime(1100);
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setTime(305);
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setHealth(1);
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setTime(1200);
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setTime(315);
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assertHealthEqualTo(1);
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setTime(365);
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assertHealthEqualTo(1);
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setTime(395);
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assertHealthEqualTo(1);
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setTime(425);
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assertHealthNotEqualTo(1);
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}
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[Test]
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public void TestHealthNotDrainedDuringBreak()
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public void TestHealthDrainDuringMaximalBreak()
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{
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createProcessor(createBeatmap(0, 2000, new BreakPeriod(0, 1200)));
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createProcessor(createBeatmap(0, 2000, new BreakPeriod(300, 400)));
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setTime(700);
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assertHealthEqualTo(1);
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setTime(900);
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assertHealthEqualTo(1);
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}
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// 275 300 325 350 375 400 425
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// hitobjects o o
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// break [---------------------------]
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// no drain [---------------------------]
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[Test]
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public void TestHealthNotDrainedAfterBreak()
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{
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createProcessor(createBeatmap(0, 2000,
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new BreakPeriod(400, 600), new BreakPeriod(1200, 1400)));
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setTime(600);
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setTime(285);
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setHealth(1);
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setTime(700);
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assertHealthEqualTo(1);
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setTime(295);
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assertHealthNotEqualTo(1);
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setTime(1400);
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setTime(305);
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setHealth(1);
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setTime(1500);
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setTime(395);
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assertHealthEqualTo(1);
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setTime(425);
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assertHealthNotEqualTo(1);
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}
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[Test]
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@ -154,24 +161,16 @@ private Beatmap createBeatmap(double startTime, double endTime, params BreakPeri
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = { BaseDifficulty = { DrainRate = 5 } },
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BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
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};
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double time = startTime;
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while (time <= endTime)
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for (double time = startTime; time <= endTime; time += 100)
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{
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beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = time });
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// leave a 100ms gap between the start and end of a break period.
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time += (getCurrentBreak(breaks, time)?.Duration ?? 0) + 100;
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}
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beatmap.Breaks.AddRange(breaks);
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static BreakPeriod getCurrentBreak(IEnumerable<BreakPeriod> breaks, double time) =>
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breaks?.FirstOrDefault(b => time >= b.StartTime && time <= b.EndTime);
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return beatmap;
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}
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