mirror of https://github.com/ppy/osu
Update remaining tests to use new base class (and tidy up `V2` suffixes)
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@ -45,7 +45,7 @@ private void load()
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}
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};
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AddSliderStep("change relative width", 0, 1f, 0.5f, v =>
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AddSliderStep("change relative width", 0, 1f, 1f, v =>
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{
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if (resizeContainer != null)
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resizeContainer.Width = v;
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@ -20,8 +20,7 @@
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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[TestFixture]
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public partial class TestSceneBeatmapInfoWedgeV2 : OsuTestScene
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public partial class TestSceneBeatmapInfoWedge : SongSelectComponentsTestScene
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{
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private RulesetStore rulesets = null!;
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private TestBeatmapInfoWedgeV2 infoWedge = null!;
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@ -33,6 +32,13 @@ private void load(RulesetStore rulesets)
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this.rulesets = rulesets;
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("reset mods", () => SelectedMods.SetDefault());
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -107,12 +113,6 @@ private void testBeatmapLabels(Ruleset ruleset)
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AddAssert("check artist", () => infoWedge.Info!.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset mods", () => SelectedMods.SetDefault());
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}
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[Test]
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public void TestTruncation()
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{
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@ -7,7 +7,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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@ -26,7 +25,7 @@
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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public partial class TestSceneLeaderboardScoreV2 : OsuTestScene
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public partial class TestSceneLeaderboardScore : SongSelectComponentsTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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@ -36,19 +35,6 @@ public partial class TestSceneLeaderboardScoreV2 : OsuTestScene
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private FillFlowContainer? fillFlow;
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private OsuSpriteText? drawWidthText;
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private float relativeWidth;
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[BackgroundDependencyLoader]
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private void load()
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{
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// TODO: invalidation seems to be one-off when clicking slider to a certain value, so drag for now
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// doesn't seem to happen in-game (when toggling window mode)
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AddSliderStep("change relative width", 0, 1f, 0.6f, v =>
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{
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relativeWidth = v;
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if (fillFlow != null) fillFlow.Width = v;
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});
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}
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[Test]
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public void TestSheared()
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@ -59,7 +45,6 @@ public void TestSheared()
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{
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fillFlow = new FillFlowContainer
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{
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Width = relativeWidth,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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@ -94,7 +79,6 @@ public void TestNonSheared()
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{
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fillFlow = new FillFlowContainer
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{
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Width = relativeWidth,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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@ -118,8 +102,7 @@ public void TestNonSheared()
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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public override void SetUpSteps()
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{
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AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised));
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}
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@ -22,7 +22,7 @@
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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public partial class TestSceneSongSelectV2 : ScreenTestScene
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public partial class TestSceneSongSelect : ScreenTestScene
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{
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[Cached]
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private readonly ScreenFooter screenScreenFooter;
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@ -30,7 +30,7 @@ public partial class TestSceneSongSelectV2 : ScreenTestScene
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[Cached]
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private readonly OsuLogo logo;
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public TestSceneSongSelectV2()
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public TestSceneSongSelect()
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{
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Children = new Drawable[]
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{
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@ -9,7 +9,7 @@
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namespace osu.Game.Tests.Visual.SongSelectV2
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{
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public partial class TestSceneSongSelectV2Navigation : OsuGameTestScene
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public partial class TestSceneSongSelectNavigation : OsuGameTestScene
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{
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public override void SetUpSteps()
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{
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