mirror of https://github.com/ppy/osu
Fade song select wedges in
This commit is contained in:
parent
b292387c6a
commit
e5f948dccc
|
@ -35,6 +35,7 @@ public class PlaySongSelect : OsuGameMode
|
|||
private ScrollContainer scrollContainer;
|
||||
private FlowContainer beatmapSetFlow;
|
||||
private TrackManager trackManager;
|
||||
private Container wedgeContainer;
|
||||
|
||||
/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
|
||||
public PlaySongSelect(BeatmapDatabase database = null)
|
||||
|
@ -45,7 +46,7 @@ public PlaySongSelect(BeatmapDatabase database = null)
|
|||
const float bottomToolHeight = 50;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
wedgeContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
|
@ -141,6 +142,8 @@ public override void Load(BaseGame game)
|
|||
trackManager = game.Audio.Track;
|
||||
|
||||
Task.Factory.StartNew(addBeatmapSets);
|
||||
|
||||
wedgeContainer.FadeInFromZero(250);
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
|
|
Loading…
Reference in New Issue