mirror of
https://github.com/ppy/osu
synced 2025-01-31 18:32:14 +00:00
Merge pull request #3851 from ekrctb/use-lifetime-optimization
Do less work for dead drawables in gameplay
This commit is contained in:
commit
e5eab11a2a
@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// Connects hit objects visually, for example with follow points.
|
||||
/// </summary>
|
||||
public abstract class ConnectionRenderer<T> : Container
|
||||
public abstract class ConnectionRenderer<T> : LifetimeManagementContainer
|
||||
where T : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
private void update()
|
||||
{
|
||||
Clear();
|
||||
ClearInternal();
|
||||
|
||||
if (hitObjects == null)
|
||||
return;
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
Add(fp = new FollowPoint
|
||||
AddInternal(fp = new FollowPoint
|
||||
{
|
||||
Position = pointStartPosition,
|
||||
Rotation = rotation,
|
||||
|
@ -139,6 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
||||
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
|
||||
ApproachCircle.Expire(true);
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
|
@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class ApproachCircle : Container
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public ApproachCircle()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuPlayfield : Playfield
|
||||
{
|
||||
private readonly Container approachCircles;
|
||||
private readonly ApproachCircleProxyContainer approachCircles;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
Depth = 1,
|
||||
},
|
||||
HitObjectContainer,
|
||||
approachCircles = new Container
|
||||
approachCircles = new ApproachCircleProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
@ -60,11 +60,25 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null)
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
{
|
||||
var original = c.ProxiedLayer;
|
||||
|
||||
// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
|
||||
// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
|
||||
original.OnLoadComplete += addApproachCircleProxy;
|
||||
}
|
||||
|
||||
base.Add(h);
|
||||
}
|
||||
|
||||
private void addApproachCircleProxy(Drawable d)
|
||||
{
|
||||
var proxy = d.CreateProxy();
|
||||
proxy.LifetimeStart = d.LifetimeStart;
|
||||
proxy.LifetimeEnd = d.LifetimeEnd;
|
||||
approachCircles.Add(proxy);
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
@ -86,5 +100,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private class ApproachCircleProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -220,6 +220,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
OnNewResult?.Invoke(this, Result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will called at least once after the <see cref="LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// </summary>
|
||||
internal void OnLifetimeEnd()
|
||||
{
|
||||
foreach (var nested in NestedHitObjects)
|
||||
nested.OnLifetimeEnd();
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
|
||||
/// </summary>
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class HitObjectContainer : CompositeDrawable
|
||||
public class HitObjectContainer : LifetimeManagementContainer
|
||||
{
|
||||
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
|
||||
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
|
||||
@ -31,5 +31,11 @@ namespace osu.Game.Rulesets.UI
|
||||
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
}
|
||||
|
||||
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
|
||||
{
|
||||
if (e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward && e.Child is DrawableHitObject hitObject)
|
||||
hitObject.OnLifetimeEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
public class DrawableStoryboardLayer : Container
|
||||
public class DrawableStoryboardLayer : LifetimeManagementContainer
|
||||
{
|
||||
public StoryboardLayer Layer { get; private set; }
|
||||
public bool Enabled;
|
||||
@ -29,7 +29,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
foreach (var element in Layer.Elements)
|
||||
{
|
||||
if (element.IsDrawable)
|
||||
Add(element.CreateDrawable());
|
||||
AddInternal(element.CreateDrawable());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user