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https://github.com/ppy/osu
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Use console IPC
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parent
51a7c60eec
commit
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@ -3,13 +3,22 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IPC;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Tournament;
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namespace osu.Desktop
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@ -19,7 +28,7 @@ namespace osu.Desktop
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private const string base_game_name = @"osu";
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[STAThread]
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public static int Main(string[] args)
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public static void Main(string[] args)
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{
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// Back up the cwd before DesktopGameHost changes it
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string cwd = Environment.CurrentDirectory;
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@ -49,6 +58,34 @@ namespace osu.Desktop
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gameName = $"{base_game_name}-{clientID}";
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break;
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case "--osu-stable-difficulty-stream":
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while (true)
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{
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try
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{
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string beatmapFile = Console.ReadLine() ?? string.Empty;
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int rulesetId = int.Parse(Console.ReadLine() ?? string.Empty);
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LegacyMods legacyMods = (LegacyMods)int.Parse(Console.ReadLine() ?? string.Empty);
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Ruleset ruleset = rulesetId switch
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{
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0 => new OsuRuleset(),
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1 => new TaikoRuleset(),
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2 => new CatchRuleset(),
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3 => new ManiaRuleset(),
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_ => throw new ArgumentException("Invalid ruleset id")
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};
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Mod[] mods = ruleset.ConvertFromLegacyMods(legacyMods).ToArray();
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WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(beatmapFile, _ => ruleset);
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Console.WriteLine(ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating);
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}
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catch
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{
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Console.WriteLine(0);
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}
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}
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}
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}
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@ -69,14 +106,14 @@ namespace osu.Desktop
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throw new TimeoutException(@"IPC took too long to send");
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}
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return 0;
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return;
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}
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// we want to allow multiple instances to be started when in debug.
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if (!DebugUtils.IsDebugBuild)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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return 0;
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return;
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}
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}
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@ -84,8 +121,6 @@ namespace osu.Desktop
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host.Run(new TournamentGame());
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else
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host.Run(new OsuGameDesktop(args));
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return 0;
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}
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}
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@ -107,4 +142,12 @@ namespace osu.Desktop
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return continueExecution;
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}
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}
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// Note: Keep in osu.Desktop namespace, or update osu!stable also.
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public class DifficultyCalculationMessage
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{
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public string BeatmapFile { get; set; }
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public int RulesetId { get; set; }
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public int Mods { get; set; }
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}
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}
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52
osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs
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52
osu.Game/Beatmaps/FlatFileWorkingBeatmap.cs
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> which can be constructed directly from a .osu file, providing an implementation for
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/// <see cref="WorkingBeatmap.GetPlayableBeatmap(osu.Game.Rulesets.IRulesetInfo,System.Collections.Generic.IReadOnlyList{osu.Game.Rulesets.Mods.Mod})"/>.
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/// </summary>
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public class FlatFileWorkingBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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public FlatFileWorkingBeatmap(string file, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
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: this(readFromFile(file), rulesetProvider, beatmapId)
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{
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}
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private FlatFileWorkingBeatmap(Beatmap beatmap, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.RulesetID).RulesetInfo;
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if (beatmapId.HasValue)
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beatmap.BeatmapInfo.OnlineID = beatmapId;
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}
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private static Beatmap readFromFile(string filename)
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{
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using (var stream = File.OpenRead(filename))
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using (var reader = new LineBufferedReader(stream))
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return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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}
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected internal override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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