mirror of
https://github.com/ppy/osu
synced 2024-12-17 12:25:19 +00:00
Merge pull request #10827 from smoogipoo/fix-broken-test
Fix broken fail judgement test
This commit is contained in:
commit
e5daac41be
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -21,8 +22,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
|
||||
AddAssert("total judgements == 1", () => ((FailPlayer)Player).HealthProcessor.JudgedHits >= 1);
|
||||
AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
|
||||
AddAssert("total number of results == 1", () =>
|
||||
{
|
||||
var score = new ScoreInfo();
|
||||
((FailPlayer)Player).ScoreProcessor.PopulateScore(score);
|
||||
|
||||
return score.Statistics.Values.Sum() == 1;
|
||||
});
|
||||
}
|
||||
|
||||
private class FailPlayer : TestPlayer
|
||||
|
Loading…
Reference in New Issue
Block a user