mirror of
https://github.com/ppy/osu
synced 2024-12-26 17:02:59 +00:00
Merge pull request #18606 from peppy/latency-comparer
Add latency certifier system
This commit is contained in:
commit
e5d6dc1ba5
@ -52,7 +52,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.605.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.607.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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|
@ -0,0 +1,73 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Utility;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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{
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public class TestSceneLatencyCertifierScreen : ScreenTestScene
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{
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private LatencyCertifierScreen latencyCertifier = null!;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("Load screen", () => LoadScreen(latencyCertifier = new LatencyCertifierScreen()));
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AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
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}
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[Test]
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public void TestCertification()
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{
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checkDifficulty(1);
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clickUntilResults(true);
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continueFromResults();
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checkDifficulty(2);
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clickUntilResults(false);
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continueFromResults();
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checkDifficulty(1);
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clickUntilResults(true);
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AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
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AddAssert("check no buttons", () => !latencyCertifier.ChildrenOfType<OsuButton>().Any());
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checkDifficulty(1);
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}
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private void continueFromResults()
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{
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AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
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AddStep("hit enter to continue", () => InputManager.Key(Key.Enter));
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}
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private void checkDifficulty(int difficulty)
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{
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AddAssert($"difficulty is {difficulty}", () => latencyCertifier.DifficultyLevel == difficulty);
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}
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private void clickUntilResults(bool clickCorrect)
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{
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AddUntilStep("click correct button until results", () =>
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{
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var latencyArea = latencyCertifier
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.ChildrenOfType<LatencyArea>()
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.SingleOrDefault(a => clickCorrect ? a.TargetFrameRate == null : a.TargetFrameRate != null);
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// reached results
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if (latencyArea == null)
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return true;
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latencyArea.ChildrenOfType<OsuButton>().Single().TriggerClick();
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return false;
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});
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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using osu.Game.Screens.Import;
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using osu.Game.Screens.Utility;
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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@ -30,13 +31,18 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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LabelText = DebugSettingsStrings.BypassFrontToBackPass,
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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},
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new SettingsButton
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{
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Text = DebugSettingsStrings.ImportFiles,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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},
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new SettingsButton
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{
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Text = @"Run latency certifier",
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
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}
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};
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Add(new SettingsButton
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{
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Text = DebugSettingsStrings.ImportFiles,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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});
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}
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}
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}
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|
53
osu.Game/Screens/Utility/ButtonWithKeyBind.cs
Normal file
53
osu.Game/Screens/Utility/ButtonWithKeyBind.cs
Normal file
@ -0,0 +1,53 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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public class ButtonWithKeyBind : SettingsButton
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{
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private readonly Key key;
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public ButtonWithKeyBind(Key key)
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{
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this.key = key;
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}
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public new LocalisableString Text
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{
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get => base.Text;
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set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!e.Repeat && e.Key == key)
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{
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TriggerClick();
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return true;
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}
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return base.OnKeyDown(e);
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}
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Height = 100;
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SpriteText.Colour = overlayColourProvider.Background6;
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SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
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}
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}
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}
|
241
osu.Game/Screens/Utility/LatencyArea.cs
Normal file
241
osu.Game/Screens/Utility/LatencyArea.cs
Normal file
@ -0,0 +1,241 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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public class LatencyArea : CompositeDrawable
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{
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public Action? ReportUserBest { get; set; }
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private Drawable? background;
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private readonly Key key;
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public readonly int? TargetFrameRate;
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public readonly BindableBool IsActiveArea = new BindableBool();
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public LatencyArea(Key key, int? targetFrameRate)
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{
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this.key = key;
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TargetFrameRate = targetFrameRate;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new[]
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{
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background = new Box
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{
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Colour = overlayColourProvider.Background6,
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RelativeSizeAxes = Axes.Both,
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},
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new ButtonWithKeyBind(key)
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{
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Text = "Feels better",
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Y = 20,
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Width = 0.8f,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = () => ReportUserBest?.Invoke(),
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new LatencyMovableBox(IsActiveArea)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer(IsActiveArea)
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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};
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IsActiveArea.BindValueChanged(active =>
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{
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background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
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}, true);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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IsActiveArea.Value = true;
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return base.OnMouseMove(e);
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}
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private double lastFrameTime;
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public override bool UpdateSubTree()
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{
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double elapsed = Clock.CurrentTime - lastFrameTime;
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if (TargetFrameRate.HasValue && elapsed < 1000.0 / TargetFrameRate)
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return false;
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lastFrameTime = Clock.CurrentTime;
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return base.UpdateSubTree();
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}
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public class LatencyMovableBox : CompositeDrawable
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{
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private Box box = null!;
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private InputManager inputManager = null!;
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private readonly BindableBool isActive;
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public LatencyMovableBox(BindableBool isActive)
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{
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this.isActive = isActive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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InternalChild = box = new Box
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{
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Size = new Vector2(40),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f),
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour1,
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};
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}
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protected override bool OnHover(HoverEvent e) => false;
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private double? lastFrameTime;
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protected override void Update()
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{
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base.Update();
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if (!isActive.Value)
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{
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lastFrameTime = null;
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box.Colour = overlayColourProvider.Colour1;
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return;
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}
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if (lastFrameTime != null)
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{
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float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
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var buttons = inputManager.CurrentState.Keyboard.Keys;
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box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
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foreach (var key in buttons)
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{
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switch (key)
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{
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case Key.K:
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case Key.Up:
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box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
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break;
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case Key.J:
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case Key.Down:
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box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
|
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break;
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case Key.Z:
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case Key.Left:
|
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box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
|
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break;
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case Key.X:
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case Key.Right:
|
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box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
|
||||
break;
|
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}
|
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}
|
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}
|
||||
|
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lastFrameTime = Clock.CurrentTime;
|
||||
}
|
||||
}
|
||||
|
||||
public class LatencyCursorContainer : CompositeDrawable
|
||||
{
|
||||
private Circle cursor = null!;
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
private readonly BindableBool isActive;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
||||
|
||||
public LatencyCursorContainer(BindableBool isActive)
|
||||
{
|
||||
this.isActive = isActive;
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
InternalChild = cursor = new Circle
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Origin = Anchor.Centre,
|
||||
Colour = overlayColourProvider.Colour2,
|
||||
};
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => false;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
|
||||
|
||||
if (isActive.Value)
|
||||
{
|
||||
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
cursor.Alpha = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursor.Alpha = 0;
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
461
osu.Game/Screens/Utility/LatencyCertifierScreen.cs
Normal file
461
osu.Game/Screens/Utility/LatencyCertifierScreen.cs
Normal file
@ -0,0 +1,461 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Utility
|
||||
{
|
||||
public class LatencyCertifierScreen : OsuScreen
|
||||
{
|
||||
private FrameSync previousFrameSyncMode;
|
||||
private double previousActiveHz;
|
||||
|
||||
private readonly OsuTextFlowContainer statusText;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override bool CursorVisible => mainArea.Count == 0;
|
||||
|
||||
public override float BackgroundParallaxAmount => 0;
|
||||
|
||||
private readonly OsuTextFlowContainer explanatoryText;
|
||||
|
||||
private readonly Container<LatencyArea> mainArea;
|
||||
|
||||
private readonly Container resultsArea;
|
||||
|
||||
/// <summary>
|
||||
/// The rate at which the game host should attempt to run.
|
||||
/// </summary>
|
||||
private const int target_host_update_frames = 4000;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Orange);
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private FrameworkConfigManager config { get; set; } = null!;
|
||||
|
||||
private const int rounds_to_complete = 5;
|
||||
|
||||
private const int rounds_to_complete_certified = 20;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are now in certification mode and decreasing difficulty.
|
||||
/// </summary>
|
||||
private bool isCertifying;
|
||||
|
||||
private int totalRoundForNextResultsScreen => isCertifying ? rounds_to_complete_certified : rounds_to_complete;
|
||||
|
||||
private int attemptsAtCurrentDifficulty;
|
||||
private int correctAtCurrentDifficulty;
|
||||
|
||||
public int DifficultyLevel { get; private set; } = 1;
|
||||
|
||||
private double lastPoll;
|
||||
private int pollingMax;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; } = null!;
|
||||
|
||||
public LatencyCertifierScreen()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = overlayColourProvider.Background6,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
mainArea = new Container<LatencyArea>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
// Make sure the edge between the two comparisons can't be used to ascertain latency.
|
||||
new Box
|
||||
{
|
||||
Name = "separator",
|
||||
Colour = ColourInfo.GradientHorizontal(overlayColourProvider.Background6, overlayColourProvider.Background6.Opacity(0)),
|
||||
Width = 100,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Name = "separator",
|
||||
Colour = ColourInfo.GradientHorizontal(overlayColourProvider.Background6.Opacity(0), overlayColourProvider.Background6),
|
||||
Width = 100,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
explanatoryText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Text = @"Welcome to the latency certifier!
|
||||
Use the arrow keys, Z/X/J/K to move the square.
|
||||
Use the Tab key to change focus.
|
||||
Do whatever you need to try and perceive the difference in latency, then choose your best side.
|
||||
",
|
||||
},
|
||||
resultsArea = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
statusText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 40))
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Y = 150,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (lastPoll > 0)
|
||||
pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
|
||||
lastPoll = Clock.CurrentTime;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public override void OnEntering(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnEntering(e);
|
||||
|
||||
previousFrameSyncMode = config.Get<FrameSync>(FrameworkSetting.FrameSync);
|
||||
previousActiveHz = host.UpdateThread.ActiveHz;
|
||||
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
|
||||
host.UpdateThread.ActiveHz = target_host_update_frames;
|
||||
host.AllowBenchmarkUnlimitedFrames = true;
|
||||
}
|
||||
|
||||
public override bool OnExiting(ScreenExitEvent e)
|
||||
{
|
||||
host.AllowBenchmarkUnlimitedFrames = false;
|
||||
config.SetValue(FrameworkSetting.FrameSync, previousFrameSyncMode);
|
||||
host.UpdateThread.ActiveHz = previousActiveHz;
|
||||
return base.OnExiting(e);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
loadNextRound();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
|
||||
if (firstArea != null)
|
||||
firstArea.IsActiveArea.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
private void showResults()
|
||||
{
|
||||
mainArea.Clear();
|
||||
|
||||
var displayMode = host.Window?.CurrentDisplayMode.Value;
|
||||
|
||||
string exclusive = "unknown";
|
||||
|
||||
if (host.Window is WindowsWindow windowsWindow)
|
||||
exclusive = windowsWindow.FullscreenCapability.ToString();
|
||||
|
||||
statusText.Clear();
|
||||
|
||||
float successRate = (float)correctAtCurrentDifficulty / attemptsAtCurrentDifficulty;
|
||||
bool isPass = successRate == 1;
|
||||
|
||||
statusText.AddParagraph($"You scored {correctAtCurrentDifficulty} out of {attemptsAtCurrentDifficulty} ({successRate:0%})!", cp => cp.Colour = isPass ? colours.Green : colours.Red);
|
||||
statusText.AddParagraph($"Level {DifficultyLevel} ({mapDifficultyToTargetFrameRate(DifficultyLevel):N0} Hz)",
|
||||
cp => cp.Font = OsuFont.Default.With(size: 24));
|
||||
|
||||
statusText.AddParagraph(string.Empty);
|
||||
statusText.AddParagraph(string.Empty);
|
||||
statusText.AddIcon(isPass ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.TimesCircle, cp => cp.Colour = isPass ? colours.Green : colours.Red);
|
||||
statusText.AddParagraph(string.Empty);
|
||||
|
||||
if (!isPass && DifficultyLevel > 1)
|
||||
{
|
||||
statusText.AddParagraph("To complete certification, the difficulty level will now decrease until you can get 20 rounds correct in a row!",
|
||||
cp => cp.Font = OsuFont.Default.With(size: 24, weight: FontWeight.SemiBold));
|
||||
statusText.AddParagraph(string.Empty);
|
||||
}
|
||||
|
||||
statusText.AddParagraph($"Polling: {pollingMax} Hz Monitor: {displayMode?.RefreshRate ?? 0:N0} Hz Exclusive: {exclusive}",
|
||||
cp => cp.Font = OsuFont.Default.With(size: 15, weight: FontWeight.SemiBold));
|
||||
|
||||
statusText.AddParagraph($"Input: {host.InputThread.Clock.FramesPerSecond} Hz "
|
||||
+ $"Update: {host.UpdateThread.Clock.FramesPerSecond} Hz "
|
||||
+ $"Draw: {host.DrawThread.Clock.FramesPerSecond} Hz"
|
||||
, cp => cp.Font = OsuFont.Default.With(size: 15, weight: FontWeight.SemiBold));
|
||||
|
||||
if (isCertifying && isPass)
|
||||
{
|
||||
showCertifiedScreen();
|
||||
return;
|
||||
}
|
||||
|
||||
string cannotIncreaseReason = string.Empty;
|
||||
|
||||
if (mapDifficultyToTargetFrameRate(DifficultyLevel + 1) > target_host_update_frames)
|
||||
cannotIncreaseReason = "You've reached the maximum level.";
|
||||
else if (mapDifficultyToTargetFrameRate(DifficultyLevel + 1) > Clock.FramesPerSecond)
|
||||
cannotIncreaseReason = "Game is not running fast enough to test this level";
|
||||
|
||||
FillFlowContainer buttonFlow;
|
||||
|
||||
resultsArea.Add(buttonFlow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Spacing = new Vector2(20),
|
||||
Padding = new MarginPadding(20),
|
||||
});
|
||||
|
||||
if (isPass)
|
||||
{
|
||||
buttonFlow.Add(new ButtonWithKeyBind(Key.Enter)
|
||||
{
|
||||
Text = "Continue to next level",
|
||||
BackgroundColour = colours.Green,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => changeDifficulty(DifficultyLevel + 1),
|
||||
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
|
||||
TooltipText = cannotIncreaseReason
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DifficultyLevel == 1)
|
||||
{
|
||||
buttonFlow.Add(new ButtonWithKeyBind(Key.Enter)
|
||||
{
|
||||
Text = "Retry",
|
||||
TooltipText = "Are you even trying..?",
|
||||
BackgroundColour = colours.Pink2,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () =>
|
||||
{
|
||||
isCertifying = false;
|
||||
changeDifficulty(1);
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonFlow.Add(new ButtonWithKeyBind(Key.Enter)
|
||||
{
|
||||
Text = "Begin certification at last level",
|
||||
BackgroundColour = colours.Yellow,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () =>
|
||||
{
|
||||
isCertifying = true;
|
||||
changeDifficulty(DifficultyLevel - 1);
|
||||
},
|
||||
TooltipText = isPass ? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!" : "You've reached your limits. Go to the previous level to complete certification!",
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void showCertifiedScreen()
|
||||
{
|
||||
Drawable background;
|
||||
Drawable certifiedText;
|
||||
|
||||
resultsArea.AddRange(new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Colour = overlayColourProvider.Background4,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
(certifiedText = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
Font = OsuFont.TorusAlternate.With(size: 80, weight: FontWeight.Bold),
|
||||
Text = "Certified!",
|
||||
Blending = BlendingParameters.Additive,
|
||||
}).WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = overlayColourProvider.Colour1,
|
||||
PadExtent = true
|
||||
}).With(e =>
|
||||
{
|
||||
e.Anchor = Anchor.Centre;
|
||||
e.Origin = Anchor.Centre;
|
||||
}),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"You should use a frame limiter with update rate of {mapDifficultyToTargetFrameRate(DifficultyLevel + 1)} Hz (or fps) for best results!",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold),
|
||||
Y = 80,
|
||||
}
|
||||
});
|
||||
|
||||
background.FadeInFromZero(1000, Easing.OutQuint);
|
||||
|
||||
certifiedText.FadeInFromZero(500, Easing.InQuint);
|
||||
|
||||
certifiedText
|
||||
.ScaleTo(10)
|
||||
.ScaleTo(1, 600, Easing.InQuad)
|
||||
.Then()
|
||||
.ScaleTo(1.05f, 10000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void changeDifficulty(int difficulty)
|
||||
{
|
||||
Debug.Assert(difficulty > 0);
|
||||
|
||||
resultsArea.Clear();
|
||||
|
||||
correctAtCurrentDifficulty = 0;
|
||||
attemptsAtCurrentDifficulty = 0;
|
||||
|
||||
pollingMax = 0;
|
||||
lastPoll = 0;
|
||||
|
||||
DifficultyLevel = difficulty;
|
||||
|
||||
loadNextRound();
|
||||
}
|
||||
|
||||
private void loadNextRound()
|
||||
{
|
||||
attemptsAtCurrentDifficulty++;
|
||||
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
|
||||
|
||||
mainArea.Clear();
|
||||
|
||||
int betterSide = RNG.Next(0, 2);
|
||||
|
||||
mainArea.AddRange(new[]
|
||||
{
|
||||
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
||||
{
|
||||
Width = 0.5f,
|
||||
IsActiveArea = { Value = true },
|
||||
ReportUserBest = () => recordResult(betterSide == 0),
|
||||
},
|
||||
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
||||
{
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
ReportUserBest = () => recordResult(betterSide == 1)
|
||||
}
|
||||
});
|
||||
|
||||
foreach (var area in mainArea)
|
||||
{
|
||||
area.IsActiveArea.BindValueChanged(active =>
|
||||
{
|
||||
if (active.NewValue)
|
||||
mainArea.Children.First(a => a != area).IsActiveArea.Value = false;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void recordResult(bool correct)
|
||||
{
|
||||
// Fading this out will improve the frame rate after the first round due to less text on screen.
|
||||
explanatoryText.FadeOut(500, Easing.OutQuint);
|
||||
|
||||
if (correct)
|
||||
correctAtCurrentDifficulty++;
|
||||
|
||||
if (attemptsAtCurrentDifficulty < totalRoundForNextResultsScreen)
|
||||
loadNextRound();
|
||||
else
|
||||
showResults();
|
||||
}
|
||||
|
||||
private static int mapDifficultyToTargetFrameRate(int difficulty)
|
||||
{
|
||||
switch (difficulty)
|
||||
{
|
||||
case 1:
|
||||
return 15;
|
||||
|
||||
case 2:
|
||||
return 30;
|
||||
|
||||
case 3:
|
||||
return 45;
|
||||
|
||||
case 4:
|
||||
return 60;
|
||||
|
||||
case 5:
|
||||
return 120;
|
||||
|
||||
case 6:
|
||||
return 240;
|
||||
|
||||
case 7:
|
||||
return 480;
|
||||
|
||||
case 8:
|
||||
return 720;
|
||||
|
||||
case 9:
|
||||
return 960;
|
||||
|
||||
default:
|
||||
return 1000 + ((difficulty - 10) * 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.605.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.607.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
<PackageReference Include="Sentry" Version="3.17.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||
|
@ -61,7 +61,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.605.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.607.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.605.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.607.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user