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Merge pull request #5637 from iiSaLMaN/stop-counting-to-score-after-fail
Disallow adding to score after the player has failed Co-authored-by: Dan Balasescu <smoogipoo@smgi.me> Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
e5c3a906d7
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -22,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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private float hpDrainRate;
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private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
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protected override void ApplyBeatmap(Beatmap<OsuHitObject> beatmap)
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{
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base.ApplyBeatmap(beatmap);
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@ -31,22 +27,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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comboResultCounts.Clear();
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}
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protected override void ApplyResult(JudgementResult result)
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{
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base.ApplyResult(result);
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var osuResult = (OsuJudgementResult)result;
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if (result.Type != HitResult.None)
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comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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{
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switch (result.Type)
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52
osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
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52
osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneFailJudgement : AllPlayersTestScene
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Array.Empty<Mod>();
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
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return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
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}
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protected override void AddCheckSteps()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
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}
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private class FailPlayer : ReplayPlayer
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{
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public FailPlayer(Score score)
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: base(score, false, false)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.FailConditions += (_, __) => true;
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}
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}
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}
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}
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@ -51,6 +51,11 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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public double HealthAtJudgement { get; internal set; }
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/// <summary>
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/// Whether the user was in a failed state prior to this <see cref="JudgementResult"/> occurring.
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/// </summary>
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public bool FailedAtJudgement { get; internal set; }
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/// <summary>
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/// Whether a miss or hit occurred.
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/// </summary>
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@ -92,6 +92,11 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public virtual bool HasCompleted => false;
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/// <summary>
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/// The total number of judged <see cref="HitObject"/>s at the current point in time.
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/// </summary>
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public int JudgedHits { get; protected set; }
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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/// </summary>
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@ -142,6 +147,8 @@ namespace osu.Game.Rulesets.Scoring
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Rank.Value = ScoreRank.X;
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HighestCombo.Value = 0;
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JudgedHits = 0;
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HasFailed = false;
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}
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@ -193,7 +200,7 @@ namespace osu.Game.Rulesets.Scoring
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score.Statistics[result] = GetStatistic(result);
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}
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protected abstract int GetStatistic(HitResult result);
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public abstract int GetStatistic(HitResult result);
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public abstract double GetStandardisedScore();
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}
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@ -208,7 +215,6 @@ namespace osu.Game.Rulesets.Scoring
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public sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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protected int JudgedHits { get; private set; }
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private double maxHighestCombo;
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@ -322,6 +328,10 @@ namespace osu.Game.Rulesets.Scoring
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result.ComboAtJudgement = Combo.Value;
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result.HighestComboAtJudgement = HighestCombo.Value;
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result.HealthAtJudgement = Health.Value;
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result.FailedAtJudgement = HasFailed;
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if (HasFailed)
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return;
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JudgedHits++;
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@ -369,6 +379,11 @@ namespace osu.Game.Rulesets.Scoring
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HighestCombo.Value = result.HighestComboAtJudgement;
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Health.Value = result.HealthAtJudgement;
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// Todo: Revert HasFailed state with proper player support
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if (result.FailedAtJudgement)
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return;
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JudgedHits--;
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if (result.Judgement.IsBonus)
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@ -415,7 +430,7 @@ namespace osu.Game.Rulesets.Scoring
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}
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}
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protected override int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
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public override int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
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public override double GetStandardisedScore() => getScore(ScoringMode.Standardised);
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@ -432,7 +447,6 @@ namespace osu.Game.Rulesets.Scoring
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base.Reset(storeResults);
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JudgedHits = 0;
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baseScore = 0;
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rollingMaxBaseScore = 0;
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bonusScore = 0;
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