mirror of https://github.com/ppy/osu
Implement an abstract RulesetSelector class
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,22 +17,18 @@
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarRulesetSelector : TabControl<RulesetInfo>
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public class ToolbarRulesetSelector : RulesetSelector
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{
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private const float padding = 10;
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private readonly Drawable modeButtonLine;
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private RulesetStore rulesets;
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private readonly Bindable<RulesetInfo> globalRuleset = new Bindable<RulesetInfo>();
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public override bool HandleNonPositionalInput => !globalRuleset.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !globalRuleset.Disabled && base.HandlePositionalInput;
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public override bool HandleNonPositionalInput => !GlobalRuleset.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !GlobalRuleset.Disabled && base.HandlePositionalInput;
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public override bool PropagatePositionalInputSubTree => !globalRuleset.Disabled && base.PropagatePositionalInputSubTree;
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public override bool PropagatePositionalInputSubTree => !GlobalRuleset.Disabled && base.PropagatePositionalInputSubTree;
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private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
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public ToolbarRulesetSelector()
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@ -66,6 +61,8 @@ public ToolbarRulesetSelector()
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}
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}
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});
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GlobalRuleset.DisabledChanged += disabledChanged;
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}
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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@ -76,24 +73,6 @@ public ToolbarRulesetSelector()
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Padding = new MarginPadding { Left = padding, Right = padding },
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};
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
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{
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this.rulesets = rulesets;
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globalRuleset.BindTo(parentRuleset);
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foreach (var r in rulesets.AvailableRulesets)
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{
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AddItem(r);
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}
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globalRuleset.BindValueChanged(globalRulesetChanged);
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globalRuleset.DisabledChanged += disabledChanged;
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Current.BindValueChanged(localRulesetChanged);
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}
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private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => Current.Value = e.NewValue;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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base.OnKeyDown(e);
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@ -102,7 +81,7 @@ protected override bool OnKeyDown(KeyDownEvent e)
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{
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int requested = e.Key - Key.Number1;
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RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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RulesetInfo found = AvaliableRulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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if (found != null)
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Current.Value = found;
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return true;
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@ -113,12 +92,9 @@ protected override bool OnKeyDown(KeyDownEvent e)
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private readonly Cached activeMode = new Cached();
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private void localRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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protected override void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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if (!globalRuleset.Disabled)
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{
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globalRuleset.Value = e.NewValue;
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}
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base.OnLocalRulesetChanged(e);
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activeMode.Invalidate();
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}
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@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Bindables;
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using osu.Framework.Allocation;
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namespace osu.Game.Rulesets
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{
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public abstract class RulesetSelector : TabControl<RulesetInfo>
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{
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protected RulesetStore AvaliableRulesets;
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protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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/// <summary>
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/// Whether we want to change a global ruleset when local one is changed.
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/// </summary>
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protected virtual bool AllowGlobalRulesetChange => true;
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/// <summary>
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/// Whether we want to change a local ruleset when global one is changed.
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/// /// </summary>
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protected virtual bool AllowLocalRulesetChange => true;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
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{
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AvaliableRulesets = rulesets;
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GlobalRuleset.BindTo(parentRuleset);
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foreach (var r in rulesets.AvailableRulesets)
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{
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AddItem(r);
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}
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GlobalRuleset.BindValueChanged(globalRulesetChanged);
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Current.BindValueChanged(OnLocalRulesetChanged);
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}
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private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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if (AllowLocalRulesetChange)
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{
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OnGlobalRulesetChanged(e);
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}
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}
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protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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Current.Value = e.NewValue;
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}
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protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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if (!GlobalRuleset.Disabled && AllowGlobalRulesetChange)
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{
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GlobalRuleset.Value = e.NewValue;
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}
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}
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}
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}
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