mirror of
https://github.com/ppy/osu
synced 2025-01-19 12:30:50 +00:00
Merge branch 'drawable-hit-object-hit-state-fix' into fix-hitcircle-glow-on-skin-change
This commit is contained in:
commit
e5a5c3713d
@ -6,9 +6,8 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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@ -62,6 +61,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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protected override double InitialLifetimeOffset => HitObject.TimePreempt;
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public virtual bool StaysOnPlate => HitObject.CanBePlated;
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public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
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@ -88,22 +89,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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var endTime = HitObject.GetEndTime();
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using (BeginAbsoluteSequence(endTime, true))
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switch (state)
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{
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
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break;
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case ArmedState.Miss:
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
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break;
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case ArmedState.Hit:
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this.FadeOut();
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break;
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}
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case ArmedState.Hit:
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this.FadeOut();
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break;
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}
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}
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (Position > lastCatchFrame.Position)
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lastCatchFrame.Actions.Add(CatchAction.MoveRight);
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else if (Position < lastCatchFrame.Position)
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Actions.Add(CatchAction.MoveLeft);
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lastCatchFrame.Actions.Add(CatchAction.MoveLeft);
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}
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}
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@ -204,10 +204,6 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override void UpdateInitialTransforms()
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{
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// don't perform any fading – we are handling that ourselves.
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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LifetimeEnd = HitObject.StartTime + visible_range;
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}
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}
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -71,6 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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}
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protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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}
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}
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@ -229,12 +229,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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using (BeginDelayedSequence(HitObject.Duration, true))
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base.UpdateStateTransforms(state);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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@ -19,8 +17,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// This hitobject should never expire, so this is just a safe maximum.
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LifetimeEnd = LifetimeStart + 30000;
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}
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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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{
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@ -164,19 +164,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApproachCircle.Expire(true);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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Debug.Assert(HitObject.HitWindows != null);
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switch (state)
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{
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut(500);
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Expire(true);
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HitArea.HitAction = null;
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break;
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@ -51,17 +51,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateInitialTransforms()
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{
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base.UpdateStateTransforms(state);
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base.UpdateInitialTransforms();
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switch (state)
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{
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case ArmedState.Idle:
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// Manually set to reduce the number of future alive objects to a bare minimum.
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LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
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break;
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}
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// Manually set to reduce the number of future alive objects to a bare minimum.
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LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
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}
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/// <summary>
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@ -253,29 +253,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.PlaySamples();
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateStartTimeStateTransforms()
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{
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base.UpdateStateTransforms(state);
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base.UpdateStartTimeStateTransforms();
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Ball.FadeIn();
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Ball.ScaleTo(HitObject.Scale);
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}
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using (BeginDelayedSequence(slider.Duration, true))
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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const float fade_out_time = 450;
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// intentionally pile on an extra FadeOut to make it happen much faster.
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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{
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const float fade_out_time = 450;
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// intentionally pile on an extra FadeOut to make it happen much faster.
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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{
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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break;
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}
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this.FadeOut(fade_out_time, Easing.OutQuint);
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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break;
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}
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this.FadeOut(fade_out_time, Easing.OutQuint);
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}
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public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
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@ -77,9 +77,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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switch (state)
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{
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@ -67,9 +67,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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Debug.Assert(HitObject.HitWindows != null);
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@ -77,8 +77,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut(500);
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Expire(true);
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break;
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case ArmedState.Miss:
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@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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switch (state)
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{
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@ -142,12 +142,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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using (BeginDelayedSequence(Spinner.Duration, true))
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this.FadeOut(160);
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this.FadeOut(160);
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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@ -58,6 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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});
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}
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protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
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protected override void UpdateHitStateTransforms(ArmedState state) => this.FadeOut(150);
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}
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}
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@ -135,13 +135,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.Delay(HitObject.Duration).FadeOut(100);
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this.FadeOut(100);
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break;
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}
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}
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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{
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|
@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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pressHandledThisFrame = false;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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Debug.Assert(HitObject.HitWindows != null);
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|
@ -215,15 +215,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override void UpdateInitialTransforms()
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protected override void UpdateStartTimeStateTransforms()
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{
|
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base.UpdateInitialTransforms();
|
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base.UpdateStartTimeStateTransforms();
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using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
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using (BeginDelayedSequence(-ring_appear_offset, true))
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targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
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}
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|
||||
protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
|
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{
|
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const double transition_duration = 300;
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||||
|
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@ -235,12 +235,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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case ArmedState.Miss:
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case ArmedState.Hit:
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using (BeginDelayedSequence(HitObject.Duration, true))
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{
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this.FadeOut(transition_duration, Easing.Out);
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bodyContainer.ScaleTo(1.4f, transition_duration);
|
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}
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|
||||
this.FadeOut(transition_duration, Easing.Out);
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||||
bodyContainer.ScaleTo(1.4f, transition_duration);
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||||
break;
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||||
}
|
||||
}
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||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
|
||||
}
|
||||
|
||||
private void handleScale(Vector2 amount, Anchor reference)
|
||||
private bool handleScale(Vector2 amount, Anchor reference)
|
||||
{
|
||||
if ((reference & Anchor.y1) == 0)
|
||||
{
|
||||
@ -58,12 +58,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
selectionArea.X += amount.X;
|
||||
selectionArea.Width += directionX * amount.X;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleRotation(float angle)
|
||||
private bool handleRotation(float angle)
|
||||
{
|
||||
// kinda silly and wrong, but just showing that the drag handles work.
|
||||
selectionArea.Rotation += angle;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
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|
@ -7,13 +7,14 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
@ -88,6 +89,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
// Scroll in at 0.25
|
||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||
AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
|
||||
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
|
||||
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
||||
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
|
||||
@ -96,6 +98,25 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
|
||||
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
||||
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
|
||||
AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMouseZoomInThenScroll()
|
||||
{
|
||||
reset();
|
||||
|
||||
// Scroll in at 0.25
|
||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||
AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
|
||||
AddStep("Zoom by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
|
||||
AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
|
||||
AddStep("Scroll far left", () => InputManager.ScrollBy(new Vector2(0, 30)));
|
||||
AddUntilStep("Scroll is at start", () => Precision.AlmostEquals(scrollQuad.TopLeft.X, boxQuad.TopLeft.X, 1));
|
||||
|
||||
AddStep("Scroll far right", () => InputManager.ScrollBy(new Vector2(0, -300)));
|
||||
AddUntilStep("Scroll is at end", () => Precision.AlmostEquals(scrollQuad.TopRight.X, boxQuad.TopRight.X, 1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -103,6 +124,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
|
||||
|
||||
// Scroll in at 0.25
|
||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
|
||||
@ -124,6 +147,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
|
||||
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
||||
|
||||
AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||
}
|
||||
|
||||
private void reset()
|
||||
|
@ -3,8 +3,10 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -227,12 +229,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
|
||||
}
|
||||
|
||||
internal class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
public class TestSpectatorStreamingClient : SpectatorStreamingClient
|
||||
{
|
||||
public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
|
||||
|
||||
public new BindableList<int> PlayingUsers => (BindableList<int>)base.PlayingUsers;
|
||||
|
||||
private int beatmapId;
|
||||
|
||||
protected override Task Connect()
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void StartPlay(int beatmapId)
|
||||
{
|
||||
this.beatmapId = beatmapId;
|
||||
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Overlays.Dashboard;
|
||||
using osu.Game.Tests.Visual.Gameplay;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneCurrentlyPlayingDisplay : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(SpectatorStreamingClient))]
|
||||
private TestSceneSpectator.TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSceneSpectator.TestSpectatorStreamingClient();
|
||||
|
||||
private CurrentlyPlayingDisplay currentlyPlaying;
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("register request handling", () => dummyAPI.HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case GetUserRequest cRequest:
|
||||
cRequest.TriggerSuccess(new User { Username = "peppy", Id = 2 });
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
Remove(testSpectatorStreamingClient);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
testSpectatorStreamingClient,
|
||||
currentlyPlaying = new CurrentlyPlayingDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("Reset players", () => testSpectatorStreamingClient.PlayingUsers.Clear());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicDisplay()
|
||||
{
|
||||
AddStep("Add playing user", () => testSpectatorStreamingClient.PlayingUsers.Add(2));
|
||||
AddUntilStep("Panel loaded", () => currentlyPlaying.ChildrenOfType<UserGridPanel>()?.FirstOrDefault()?.User.Id == 2);
|
||||
AddStep("Remove playing user", () => testSpectatorStreamingClient.PlayingUsers.Remove(2));
|
||||
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
|
||||
}
|
||||
}
|
||||
}
|
@ -42,6 +42,8 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.Username, string.Empty);
|
||||
Set(OsuSetting.Token, string.Empty);
|
||||
|
||||
Set(OsuSetting.AutomaticallyDownloadWhenSpectating, false);
|
||||
|
||||
Set(OsuSetting.SavePassword, false).ValueChanged += enabled =>
|
||||
{
|
||||
if (enabled.NewValue) Set(OsuSetting.SaveUsername, true);
|
||||
@ -132,6 +134,8 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
|
||||
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
Set(OsuSetting.EditorWaveformOpacity, 1f);
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
@ -241,6 +245,8 @@ namespace osu.Game.Configuration
|
||||
HitLighting,
|
||||
MenuBackgroundSource,
|
||||
GameplayDisableWinKey,
|
||||
SeasonalBackgroundMode
|
||||
SeasonalBackgroundMode,
|
||||
EditorWaveformOpacity,
|
||||
AutomaticallyDownloadWhenSpectating,
|
||||
}
|
||||
}
|
||||
|
@ -93,14 +93,14 @@ namespace osu.Game.Online.Spectator
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
Task.Run(Connect);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private const string endpoint = "https://spectator.ppy.sh/spectator";
|
||||
|
||||
private async Task connect()
|
||||
protected virtual async Task Connect()
|
||||
{
|
||||
if (connection != null)
|
||||
return;
|
||||
|
132
osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs
Normal file
132
osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Screens.Multi.Match.Components;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Dashboard
|
||||
{
|
||||
internal class CurrentlyPlayingDisplay : CompositeDrawable
|
||||
{
|
||||
private IBindableList<int> playingUsers;
|
||||
|
||||
private FillFlowContainer<PlayingUserPanel> userFlow;
|
||||
|
||||
[Resolved]
|
||||
private SpectatorStreamingClient spectatorStreaming { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = userFlow = new FillFlowContainer<PlayingUserPanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(10),
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
|
||||
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var u in e.NewItems.OfType<int>())
|
||||
{
|
||||
var request = new GetUserRequest(u);
|
||||
request.Success += user => Schedule(() =>
|
||||
{
|
||||
if (playingUsers.Contains((int)user.Id))
|
||||
userFlow.Add(createUserPanel(user));
|
||||
});
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var u in e.OldItems.OfType<int>())
|
||||
userFlow.FirstOrDefault(card => card.User.Id == u)?.Expire();
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
userFlow.Clear();
|
||||
break;
|
||||
}
|
||||
}), true);
|
||||
}
|
||||
|
||||
private PlayingUserPanel createUserPanel(User user) =>
|
||||
new PlayingUserPanel(user).With(panel =>
|
||||
{
|
||||
panel.Anchor = Anchor.TopCentre;
|
||||
panel.Origin = Anchor.TopCentre;
|
||||
});
|
||||
|
||||
private class PlayingUserPanel : CompositeDrawable
|
||||
{
|
||||
public readonly User User;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
public PlayingUserPanel(User user)
|
||||
{
|
||||
User = user;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(2),
|
||||
Width = 290,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UserGridPanel(user)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new PurpleTriangleButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Watch",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Action = () => game?.PerformFromScreen(s => s.Push(new Spectator(user)))
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Overlays.Dashboard
|
||||
{
|
||||
public class DashboardOverlayHeader : TabControlOverlayHeader<DashboardOverlayTabs>
|
||||
@ -20,6 +22,9 @@ namespace osu.Game.Overlays.Dashboard
|
||||
|
||||
public enum DashboardOverlayTabs
|
||||
{
|
||||
Friends
|
||||
Friends,
|
||||
|
||||
[Description("Currently Playing")]
|
||||
CurrentlyPlaying
|
||||
}
|
||||
}
|
||||
|
@ -130,6 +130,11 @@ namespace osu.Game.Overlays
|
||||
loadDisplay(new FriendDisplay());
|
||||
break;
|
||||
|
||||
case DashboardOverlayTabs.CurrentlyPlaying:
|
||||
//todo: enable once caching logic is better
|
||||
//loadDisplay(new CurrentlyPlayingDisplay());
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException($"Display for {tab.NewValue} tab is not implemented");
|
||||
}
|
||||
|
@ -27,6 +27,12 @@ namespace osu.Game.Overlays.Settings.Sections.Online
|
||||
Keywords = new[] { "no-video" },
|
||||
Current = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Automatically download beatmaps when spectating",
|
||||
Keywords = new[] { "spectator" },
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutomaticallyDownloadWhenSpectating),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -104,7 +106,7 @@ namespace osu.Game.Overlays
|
||||
public OverlayHeaderTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
Text.Text = value.ToString().ToLower();
|
||||
Text.Text = ((Value as Enum)?.GetDescription() ?? Value.ToString()).ToLower();
|
||||
Text.Font = OsuFont.GetFont(size: 14);
|
||||
Text.Margin = new MarginPadding { Vertical = 16.5f }; // 15px padding + 1.5px line-height difference compensation
|
||||
Bar.Margin = new MarginPadding { Bottom = bar_height };
|
||||
|
@ -36,6 +36,12 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// </summary>
|
||||
public double TimeOffset { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The absolute time at which this <see cref="JudgementResult"/> occurred.
|
||||
/// Equal to the (end) time of the <see cref="HitObject"/> + <see cref="TimeOffset"/>.
|
||||
/// </summary>
|
||||
public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The combo prior to this <see cref="JudgementResult"/> occurring.
|
||||
/// </summary>
|
||||
|
@ -255,17 +255,20 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
base.ClearTransformsAfter(double.MinValue, true);
|
||||
|
||||
using (BeginAbsoluteSequence(transformTime, true))
|
||||
{
|
||||
UpdateInitialTransforms();
|
||||
|
||||
var judgementOffset = Result?.TimeOffset ?? 0;
|
||||
using (BeginAbsoluteSequence(StateUpdateTime, true))
|
||||
UpdateStartTimeStateTransforms();
|
||||
|
||||
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
|
||||
{
|
||||
UpdateStateTransforms(newState);
|
||||
state.Value = newState;
|
||||
}
|
||||
}
|
||||
#pragma warning disable 618
|
||||
using (BeginAbsoluteSequence(StateUpdateTime + (Result?.TimeOffset ?? 0), true))
|
||||
UpdateStateTransforms(newState);
|
||||
#pragma warning restore 618
|
||||
|
||||
using (BeginAbsoluteSequence(HitStateUpdateTime, true))
|
||||
UpdateHitStateTransforms(newState);
|
||||
|
||||
state.Value = newState;
|
||||
|
||||
if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null))
|
||||
Expire();
|
||||
@ -297,10 +300,30 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// In the case of a non-idle <see cref="ArmedState"/>, and if <see cref="Drawable.LifetimeEnd"/> was not set during this call, <see cref="Drawable.Expire"/> will be invoked.
|
||||
/// </summary>
|
||||
/// <param name="state">The new armed state.</param>
|
||||
[Obsolete("Use UpdateStartTimeStateTransforms and UpdateHitStateTransforms instead")] // Can be removed 20210504
|
||||
protected virtual void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply passive transforms at the <see cref="HitObject"/>'s StartTime.
|
||||
/// This is called each time <see cref="State"/> changes.
|
||||
/// Previous states are automatically cleared.
|
||||
/// </summary>
|
||||
protected virtual void UpdateStartTimeStateTransforms()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply transforms based on the current <see cref="ArmedState"/>. This call is offset by <see cref="HitStateUpdateTime"/> (HitObject.EndTime + Result.Offset), equivalent to when the user hit the object.
|
||||
/// If <see cref="Drawable.LifetimeEnd"/> was not set during this call, <see cref="Drawable.Expire"/> will be invoked.
|
||||
/// Previous states are automatically cleared.
|
||||
/// </summary>
|
||||
/// <param name="state">The new armed state.</param>
|
||||
protected virtual void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
|
||||
@ -454,6 +477,18 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </remarks>
|
||||
protected virtual double InitialLifetimeOffset => 10000;
|
||||
|
||||
/// <summary>
|
||||
/// The time at which state transforms should be applied that line up to <see cref="HitObject"/>'s StartTime.
|
||||
/// This is used to offset calls to <see cref="UpdateStateTransforms"/>.
|
||||
/// </summary>
|
||||
public double StateUpdateTime => HitObject.StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The time at which judgement dependent state transforms should be applied. This is equivalent of the (end) time of the object, in addition to any judgement offset.
|
||||
/// This is used to offset calls to <see cref="UpdateHitStateTransforms"/>.
|
||||
/// </summary>
|
||||
public double HitStateUpdateTime => Result?.TimeAbsolute ?? HitObject.GetEndTime();
|
||||
|
||||
/// <summary>
|
||||
/// Will be called at least once after this <see cref="DrawableHitObject"/> has become not alive.
|
||||
/// </summary>
|
||||
|
@ -163,30 +163,27 @@ namespace osu.Game.Screens.Edit.Components.Menus
|
||||
|
||||
protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();
|
||||
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableSubMenuItem(item);
|
||||
|
||||
private class DrawableSubMenuItem : DrawableOsuMenuItem
|
||||
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
|
||||
{
|
||||
public DrawableSubMenuItem(MenuItem item)
|
||||
switch (item)
|
||||
{
|
||||
case EditorMenuItemSpacer spacer:
|
||||
return new DrawableSpacer(spacer);
|
||||
}
|
||||
|
||||
return base.CreateDrawableMenuItem(item);
|
||||
}
|
||||
|
||||
private class DrawableSpacer : DrawableOsuMenuItem
|
||||
{
|
||||
public DrawableSpacer(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (Item is EditorMenuItemSpacer)
|
||||
return true;
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Item is EditorMenuItemSpacer)
|
||||
return true;
|
||||
|
||||
return base.OnClick(e);
|
||||
}
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,17 +7,19 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class SelectionBox : CompositeDrawable
|
||||
{
|
||||
public Action<float> OnRotation;
|
||||
public Action<Vector2, Anchor> OnScale;
|
||||
public Action<Direction> OnFlip;
|
||||
public Action OnReverse;
|
||||
public Func<float, bool> OnRotation;
|
||||
public Func<Vector2, Anchor, bool> OnScale;
|
||||
public Func<Direction, bool> OnFlip;
|
||||
public Func<bool> OnReverse;
|
||||
|
||||
public Action OperationStarted;
|
||||
public Action OperationEnded;
|
||||
@ -105,6 +107,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
recreate();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat || !e.ControlPressed)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.G:
|
||||
return CanReverse && OnReverse?.Invoke() == true;
|
||||
|
||||
case Key.H:
|
||||
return CanScaleX && OnFlip?.Invoke(Direction.Horizontal) == true;
|
||||
|
||||
case Key.J:
|
||||
return CanScaleY && OnFlip?.Invoke(Direction.Vertical) == true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
private void recreate()
|
||||
{
|
||||
if (LoadState < LoadState.Loading)
|
||||
@ -143,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (CanScaleX && CanScaleY) addFullScaleComponents();
|
||||
if (CanScaleY) addYScaleComponents();
|
||||
if (CanRotate) addRotationComponents();
|
||||
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern", () => OnReverse?.Invoke());
|
||||
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
|
||||
}
|
||||
|
||||
private void addRotationComponents()
|
||||
@ -178,7 +200,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void addYScaleComponents()
|
||||
{
|
||||
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical));
|
||||
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
|
||||
|
||||
addDragHandle(Anchor.TopCentre);
|
||||
addDragHandle(Anchor.BottomCentre);
|
||||
@ -194,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void addXScaleComponents()
|
||||
{
|
||||
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal));
|
||||
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
|
||||
|
||||
addDragHandle(Anchor.CentreLeft);
|
||||
addDragHandle(Anchor.CentreRight);
|
||||
|
@ -99,10 +99,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
OperationStarted = OnOperationBegan,
|
||||
OperationEnded = OnOperationEnded,
|
||||
|
||||
OnRotation = angle => HandleRotation(angle),
|
||||
OnScale = (amount, anchor) => HandleScale(amount, anchor),
|
||||
OnFlip = direction => HandleFlip(direction),
|
||||
OnReverse = () => HandleReverse(),
|
||||
OnRotation = HandleRotation,
|
||||
OnScale = HandleScale,
|
||||
OnFlip = HandleFlip,
|
||||
OnReverse = HandleReverse,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
@ -67,8 +68,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private TimelineControlPointDisplay controlPoints;
|
||||
|
||||
private Bindable<float> waveformOpacity;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
@ -95,7 +98,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
// We don't want the centre marker to scroll
|
||||
AddInternal(new CentreMarker { Depth = float.MaxValue });
|
||||
|
||||
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
|
||||
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
|
||||
|
||||
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
|
||||
ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
@ -115,6 +121,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateWaveformOpacity() =>
|
||||
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint);
|
||||
|
||||
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
|
||||
|
||||
protected override void Update()
|
||||
@ -165,6 +174,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (!track.IsLoaded || track.Length == 0)
|
||||
return;
|
||||
|
||||
// covers the case where the user starts playback after a drag is in progress.
|
||||
// we want to ensure the clock is always stopped during drags to avoid weird audio playback.
|
||||
if (handlingDragInput)
|
||||
editorClock.Stop();
|
||||
|
||||
ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
}
|
||||
|
||||
|
@ -113,19 +113,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (e.IsPrecise)
|
||||
if (e.AltPressed)
|
||||
{
|
||||
// can't handle scroll correctly while playing.
|
||||
// the editor will handle this case for us.
|
||||
if (editorClock?.IsRunning == true)
|
||||
return false;
|
||||
|
||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||
return base.OnScroll(e);
|
||||
// zoom when holding alt.
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
}
|
||||
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
// can't handle scroll correctly while playing.
|
||||
// the editor will handle this case for us.
|
||||
if (editorClock?.IsRunning == true)
|
||||
return false;
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
private void updateZoomedContentWidth() => zoomedContent.Width = DrawWidth * currentZoom;
|
||||
|
@ -20,6 +20,7 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -103,7 +104,7 @@ namespace osu.Game.Screens.Edit
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, GameHost host)
|
||||
private void load(OsuColour colours, GameHost host, OsuConfigManager config)
|
||||
{
|
||||
beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
|
||||
beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
|
||||
@ -208,6 +209,13 @@ namespace osu.Game.Screens.Edit
|
||||
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
|
||||
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
|
||||
}
|
||||
},
|
||||
new MenuItem("View")
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
new WaveformOpacityMenu(config)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
46
osu.Game/Screens/Edit/WaveformOpacityMenu.cs
Normal file
46
osu.Game/Screens/Edit/WaveformOpacityMenu.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
internal class WaveformOpacityMenu : MenuItem
|
||||
{
|
||||
private readonly Bindable<float> waveformOpacity;
|
||||
|
||||
private readonly Dictionary<float, ToggleMenuItem> menuItemLookup = new Dictionary<float, ToggleMenuItem>();
|
||||
|
||||
public WaveformOpacityMenu(OsuConfigManager config)
|
||||
: base("Waveform opacity")
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
createMenuItem(0.25f),
|
||||
createMenuItem(0.5f),
|
||||
createMenuItem(0.75f),
|
||||
createMenuItem(1f),
|
||||
};
|
||||
|
||||
waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
|
||||
waveformOpacity.BindValueChanged(opacity =>
|
||||
{
|
||||
foreach (var kvp in menuItemLookup)
|
||||
kvp.Value.State.Value = kvp.Key == opacity.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private ToggleMenuItem createMenuItem(float opacity)
|
||||
{
|
||||
var item = new ToggleMenuItem($"{opacity * 100}%", MenuItemType.Standard, _ => updateOpacity(opacity));
|
||||
menuItemLookup[opacity] = item;
|
||||
return item;
|
||||
}
|
||||
|
||||
private void updateOpacity(float opacity) => waveformOpacity.Value = opacity;
|
||||
}
|
||||
}
|
@ -9,20 +9,26 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Multi.Match.Components;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
@ -63,6 +69,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
|
||||
|
||||
private TriangleButton watchButton;
|
||||
|
||||
private SettingsCheckbox automaticDownload;
|
||||
|
||||
private BeatmapSetInfo onlineBeatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Becomes true if a new state is waiting to be loaded (while this screen was not active).
|
||||
/// </summary>
|
||||
@ -74,47 +86,91 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChild = new Container
|
||||
{
|
||||
new FillFlowContainer
|
||||
Masking = true,
|
||||
CornerRadius = 20,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeDuration = 500,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(15),
|
||||
Children = new Drawable[]
|
||||
new Box
|
||||
{
|
||||
new OsuSpriteText
|
||||
Colour = colours.GreySeafoamDark,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding(20),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(15),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = "Currently spectating",
|
||||
Font = OsuFont.Default.With(size: 30),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new UserGridPanel(targetUser)
|
||||
{
|
||||
Width = 290,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "playing",
|
||||
Font = OsuFont.Default.With(size: 30),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
beatmapPanelContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Spectator Mode",
|
||||
Font = OsuFont.Default.With(size: 30),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(15),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UserGridPanel(targetUser)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Height = 145,
|
||||
Width = 290,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Icon = FontAwesome.Solid.ArrowRight,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
beatmapPanelContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
}
|
||||
},
|
||||
automaticDownload = new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Automatically download beatmaps",
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutomaticallyDownloadWhenSpectating),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
watchButton = new PurpleTriangleButton
|
||||
{
|
||||
Text = "Start Watching",
|
||||
Width = 250,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = attemptStart,
|
||||
Enabled = { Value = false }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -130,12 +186,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
managerUpdated = beatmaps.ItemUpdated.GetBoundCopy();
|
||||
managerUpdated.BindValueChanged(beatmapUpdated);
|
||||
|
||||
automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
|
||||
}
|
||||
|
||||
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> beatmap)
|
||||
{
|
||||
if (beatmap.NewValue.TryGetTarget(out var beatmapSet) && beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID == state.BeatmapID))
|
||||
attemptStart();
|
||||
Schedule(attemptStart);
|
||||
}
|
||||
|
||||
private void userSentFrames(int userId, FrameDataBundle data)
|
||||
@ -189,14 +247,26 @@ namespace osu.Game.Screens.Play
|
||||
if (userId != targetUser.Id)
|
||||
return;
|
||||
|
||||
if (replay == null) return;
|
||||
if (replay != null)
|
||||
{
|
||||
replay.HasReceivedAllFrames = true;
|
||||
replay = null;
|
||||
}
|
||||
|
||||
replay.HasReceivedAllFrames = true;
|
||||
replay = null;
|
||||
Schedule(clearDisplay);
|
||||
}
|
||||
|
||||
private void clearDisplay()
|
||||
{
|
||||
watchButton.Enabled.Value = false;
|
||||
beatmapPanelContainer.Clear();
|
||||
}
|
||||
|
||||
private void attemptStart()
|
||||
{
|
||||
clearDisplay();
|
||||
showBeatmapPanel(state);
|
||||
|
||||
var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == state.RulesetID)?.CreateInstance();
|
||||
|
||||
// ruleset not available
|
||||
@ -210,7 +280,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (resolvedBeatmap == null)
|
||||
{
|
||||
showBeatmapPanel(state.BeatmapID.Value);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -228,6 +297,7 @@ namespace osu.Game.Screens.Play
|
||||
rulesetInstance = resolvedRuleset;
|
||||
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
|
||||
watchButton.Enabled.Value = true;
|
||||
|
||||
this.Push(new SpectatorPlayerLoader(new Score
|
||||
{
|
||||
@ -236,17 +306,43 @@ namespace osu.Game.Screens.Play
|
||||
}));
|
||||
}
|
||||
|
||||
private void showBeatmapPanel(int beatmapId)
|
||||
private void showBeatmapPanel(SpectatorState state)
|
||||
{
|
||||
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
|
||||
if (state?.BeatmapID == null)
|
||||
{
|
||||
beatmapPanelContainer.Clear();
|
||||
onlineBeatmap = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var req = new GetBeatmapSetRequest(state.BeatmapID.Value, BeatmapSetLookupType.BeatmapId);
|
||||
req.Success += res => Schedule(() =>
|
||||
{
|
||||
beatmapPanelContainer.Child = new GridBeatmapPanel(res.ToBeatmapSet(rulesets));
|
||||
if (state != this.state)
|
||||
return;
|
||||
|
||||
onlineBeatmap = res.ToBeatmapSet(rulesets);
|
||||
beatmapPanelContainer.Child = new GridBeatmapPanel(onlineBeatmap);
|
||||
checkForAutomaticDownload();
|
||||
});
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private void checkForAutomaticDownload()
|
||||
{
|
||||
if (onlineBeatmap == null)
|
||||
return;
|
||||
|
||||
if (!automaticDownload.Current.Value)
|
||||
return;
|
||||
|
||||
if (beatmaps.IsAvailableLocally(onlineBeatmap))
|
||||
return;
|
||||
|
||||
beatmaps.Download(onlineBeatmap);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -3,33 +3,60 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SpectatorPlayer : ReplayPlayer
|
||||
public class SpectatorPlayer : Player
|
||||
{
|
||||
[Resolved]
|
||||
private SpectatorStreamingClient spectatorStreaming { get; set; }
|
||||
private readonly Score score;
|
||||
|
||||
protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
|
||||
|
||||
public SpectatorPlayer(Score score)
|
||||
: base(score)
|
||||
{
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score)
|
||||
{
|
||||
return new SpectatorResultsScreen(score);
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private SpectatorStreamingClient spectatorStreaming { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
spectatorStreaming.OnUserBeganPlaying += userBeganPlaying;
|
||||
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Text = $"Watching {score.ScoreInfo.User.Username} playing live!",
|
||||
Font = OsuFont.Default.With(size: 30),
|
||||
Y = 100,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
{
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
||||
{
|
||||
// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.
|
||||
double? firstFrameTime = Score.Replay.Frames.FirstOrDefault()?.Time;
|
||||
double? firstFrameTime = score.Replay.Frames.FirstOrDefault()?.Time;
|
||||
|
||||
if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000)
|
||||
return base.CreateGameplayClockContainer(beatmap, gameplayStart);
|
||||
@ -43,6 +70,16 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
private void userBeganPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
if (userId != score.ScoreInfo.UserID) return;
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
if (this.IsCurrentScreen()) this.Exit();
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -50,11 +87,5 @@ namespace osu.Game.Screens.Play
|
||||
if (spectatorStreaming != null)
|
||||
spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
|
||||
}
|
||||
|
||||
private void userBeganPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
if (userId == Score.ScoreInfo.UserID)
|
||||
Schedule(this.Exit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
47
osu.Game/Screens/Play/SpectatorResultsScreen.cs
Normal file
47
osu.Game/Screens/Play/SpectatorResultsScreen.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SpectatorResultsScreen : SoloResultsScreen
|
||||
{
|
||||
public SpectatorResultsScreen(ScoreInfo score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private SpectatorStreamingClient spectatorStreaming { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
spectatorStreaming.OnUserBeganPlaying += userBeganPlaying;
|
||||
}
|
||||
|
||||
private void userBeganPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
if (userId == Score.UserID)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
if (this.IsCurrentScreen()) this.Exit();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (spectatorStreaming != null)
|
||||
spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -85,6 +86,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
private CancellationTokenSource cancellationSource;
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
@ -93,9 +96,11 @@ namespace osu.Game.Screens.Select
|
||||
if (beatmap == value) return;
|
||||
|
||||
beatmap = value;
|
||||
cancellationSource?.Cancel();
|
||||
cancellationSource = new CancellationTokenSource();
|
||||
|
||||
beatmapDifficulty?.UnbindAll();
|
||||
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo);
|
||||
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
updateDisplay();
|
||||
@ -108,33 +113,44 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
void removeOldInfo()
|
||||
{
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
Scheduler.AddOnce(perform);
|
||||
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
Info = null;
|
||||
void perform()
|
||||
{
|
||||
void removeOldInfo()
|
||||
{
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
Info = null;
|
||||
}
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
removeOldInfo();
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
|
||||
{
|
||||
Shear = -Shear,
|
||||
Depth = Info?.Depth + 1 ?? 0
|
||||
}, loaded =>
|
||||
{
|
||||
// ensure we are the most recent loaded wedge.
|
||||
if (loaded != loadingInfo) return;
|
||||
|
||||
removeOldInfo();
|
||||
Add(Info = loaded);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
removeOldInfo();
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
|
||||
{
|
||||
Shear = -Shear,
|
||||
Depth = Info?.Depth + 1 ?? 0
|
||||
}, loaded =>
|
||||
{
|
||||
// ensure we are the most recent loaded wedge.
|
||||
if (loaded != loadingInfo) return;
|
||||
|
||||
removeOldInfo();
|
||||
Add(Info = loaded);
|
||||
});
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
cancellationSource?.Cancel();
|
||||
}
|
||||
|
||||
public class BufferedWedgeInfo : BufferedContainer
|
||||
|
@ -37,6 +37,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Scoring;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -519,7 +520,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
ModSelect.SelectedMods.BindTo(selectedMods);
|
||||
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
beginLooping();
|
||||
}
|
||||
|
||||
private const double logo_transition = 250;
|
||||
@ -570,8 +571,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapDetails.Refresh();
|
||||
|
||||
music.CurrentTrack.Looping = true;
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
beginLooping();
|
||||
music.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
@ -597,8 +597,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapOptions.Hide();
|
||||
|
||||
music.CurrentTrack.Looping = false;
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
endLooping();
|
||||
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
|
||||
@ -619,12 +618,33 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
FilterControl.Deactivate();
|
||||
|
||||
music.CurrentTrack.Looping = false;
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
endLooping();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool isHandlingLooping;
|
||||
|
||||
private void beginLooping()
|
||||
{
|
||||
Debug.Assert(!isHandlingLooping);
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = true;
|
||||
|
||||
music.TrackChanged += ensureTrackLooping;
|
||||
}
|
||||
|
||||
private void endLooping()
|
||||
{
|
||||
// may be called multiple times during screen exit process.
|
||||
if (!isHandlingLooping)
|
||||
return;
|
||||
|
||||
music.CurrentTrack.Looping = isHandlingLooping = false;
|
||||
|
||||
music.TrackChanged -= ensureTrackLooping;
|
||||
}
|
||||
|
||||
private void ensureTrackLooping(WorkingBeatmap beatmap, TrackChangeDirection changeDirection)
|
||||
=> music.CurrentTrack.Looping = true;
|
||||
|
||||
|
@ -20,6 +20,10 @@ namespace osu.Game.Users
|
||||
{
|
||||
public readonly User User;
|
||||
|
||||
/// <summary>
|
||||
/// Perform an action in addition to showing the user's profile.
|
||||
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a user panel (to maintain a consistent UX).
|
||||
/// </summary>
|
||||
public new Action Action;
|
||||
|
||||
protected Action ViewProfile { get; private set; }
|
||||
|
Loading…
Reference in New Issue
Block a user