Merge pull request #3813 from UselessToucan/do_not_use_local_user_for_autoplay_score

Handle ModAutoplay during score construction in the Player
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Dean Herbert 2019-01-04 15:56:20 +09:00 committed by GitHub
commit e596d4fc10
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 13 additions and 13 deletions

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@ -5,7 +5,6 @@ using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -23,7 +22,7 @@ namespace osu.Game.Tests.Visual
// Reset the mods // Reset the mods
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay)); Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.Replay }); return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
} }
} }
} }

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay); public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
} }
public abstract class ModAutoplay : Mod, IApplicableFailOverride public abstract class ModAutoplay : Mod, IApplicableFailOverride

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@ -22,6 +22,7 @@ using osu.Game.Overlays;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
@ -130,7 +131,7 @@ namespace osu.Game.Rulesets.UI
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null; protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
public Replay Replay { get; private set; } public Score ReplayScore { get; private set; }
/// <summary> /// <summary>
/// Whether the game is paused. Used to block user input. /// Whether the game is paused. Used to block user input.
@ -140,14 +141,14 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// Sets a replay to be used, overriding local input. /// Sets a replay to be used, overriding local input.
/// </summary> /// </summary>
/// <param name="replay">The replay, null for local input.</param> /// <param name="replayScore">The replay, null for local input.</param>
public virtual void SetReplay(Replay replay) public virtual void SetReplayScore(Score replayScore)
{ {
if (ReplayInputManager == null) if (ReplayInputManager == null)
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available"); throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
Replay = replay; ReplayScore = replayScore;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null; ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null; HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
} }
@ -302,9 +303,9 @@ namespace osu.Game.Rulesets.UI
mod.ReadFromConfig(config); mod.ReadFromConfig(config);
} }
public override void SetReplay(Replay replay) public override void SetReplayScore(Score replayScore)
{ {
base.SetReplay(replay); base.SetReplayScore(replayScore);
if (ReplayInputManager?.ReplayInputHandler != null) if (ReplayInputManager?.ReplayInputHandler != null)
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace; ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;

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@ -285,7 +285,7 @@ namespace osu.Game.Screens.Play
if (!IsCurrentScreen) return; if (!IsCurrentScreen) return;
var score = CreateScore(); var score = CreateScore();
if (RulesetContainer.Replay == null) if (RulesetContainer.ReplayScore == null)
scoreManager.Import(score, true); scoreManager.Import(score, true);
Push(CreateResults(score)); Push(CreateResults(score));
@ -297,7 +297,7 @@ namespace osu.Game.Screens.Play
protected virtual ScoreInfo CreateScore() protected virtual ScoreInfo CreateScore()
{ {
var score = new ScoreInfo var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo
{ {
Beatmap = Beatmap.Value.BeatmapInfo, Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset, Ruleset = ruleset,

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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
RulesetContainer.SetReplay(score.Replay); RulesetContainer.SetReplayScore(score);
} }
protected override ScoreInfo CreateScore() => score.ScoreInfo; protected override ScoreInfo CreateScore() => score.ScoreInfo;