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https://github.com/ppy/osu
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Remove re-instantiation of clock in EditorClockTestCase
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@ -12,18 +12,20 @@ namespace osu.Game.Screens.Edit
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{
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public class EditorClock : DecoupleableInterpolatingFramedClock
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{
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private readonly ControlPointInfo controlPointInfo;
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public ControlPointInfo ControlPointInfo;
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private readonly BindableBeatDivisor beatDivisor;
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public EditorClock(ControlPointInfo controlPointInfo, BindableBeatDivisor beatDivisor)
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{
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this.controlPointInfo = controlPointInfo;
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this.beatDivisor = beatDivisor;
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ControlPointInfo = controlPointInfo;
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}
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public bool SeekSnapped(double position)
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{
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var timingPoint = controlPointInfo.TimingPointAt(position);
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var timingPoint = ControlPointInfo.TimingPointAt(position);
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double beatSnapLength = timingPoint.BeatLength / beatDivisor;
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// We will be snapping to beats within the timing point
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@ -35,7 +37,7 @@ namespace osu.Game.Screens.Edit
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// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
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// the next timing point's start time
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var nextTimingPoint = controlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
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var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
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if (position > nextTimingPoint?.Time)
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position = nextTimingPoint.Time;
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@ -56,19 +58,19 @@ namespace osu.Game.Screens.Edit
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private void seek(int direction, bool snapped)
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{
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var timingPoint = controlPointInfo.TimingPointAt(CurrentTime);
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var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime);
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if (direction < 0 && timingPoint.Time == CurrentTime)
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{
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// When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into
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int activeIndex = controlPointInfo.TimingPoints.IndexOf(timingPoint);
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int activeIndex = ControlPointInfo.TimingPoints.IndexOf(timingPoint);
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while (activeIndex > 0 && CurrentTime == timingPoint.Time)
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timingPoint = controlPointInfo.TimingPoints[--activeIndex];
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timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
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}
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double seekAmount = timingPoint.BeatLength / beatDivisor;
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double seekTime = CurrentTime + seekAmount * direction;
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if (!snapped || controlPointInfo.TimingPoints.Count == 0)
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if (!snapped || ControlPointInfo.TimingPoints.Count == 0)
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{
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Seek(seekTime);
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return;
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@ -94,10 +96,10 @@ namespace osu.Game.Screens.Edit
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seekTime = timingPoint.Time + closestBeat * seekAmount;
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}
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if (seekTime < timingPoint.Time && timingPoint != controlPointInfo.TimingPoints.First())
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if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
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seekTime = timingPoint.Time;
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var nextTimingPoint = controlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
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var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
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if (seekTime > nextTimingPoint?.Time)
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seekTime = nextTimingPoint.Time;
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Screens.Compose;
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@ -17,7 +18,7 @@ namespace osu.Game.Tests.Visual
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public abstract class EditorClockTestCase : OsuTestCase
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{
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protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
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protected EditorClock Clock { get; private set; }
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protected readonly EditorClock Clock;
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private DependencyContainer dependencies;
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@ -26,31 +27,26 @@ namespace osu.Game.Tests.Visual
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private OsuGameBase osuGame;
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protected EditorClockTestCase()
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{
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Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false };
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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this.osuGame = osuGame;
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dependencies.Cache(BeatDivisor);
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osuGame.Beatmap.ValueChanged += reinitializeClock;
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reinitializeClock(osuGame.Beatmap.Value);
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}
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protected override void Dispose(bool isDisposing)
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{
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osuGame.Beatmap.ValueChanged -= reinitializeClock;
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base.Dispose(isDisposing);
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}
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private void reinitializeClock(WorkingBeatmap working)
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{
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Clock = new EditorClock(working.Beatmap.ControlPointInfo, BeatDivisor) { IsCoupled = false };
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dependencies.CacheAs<IFrameBasedClock>(Clock);
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dependencies.CacheAs<IAdjustableClock>(Clock);
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osuGame.Beatmap.ValueChanged += beatmapChanged;
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beatmapChanged(osuGame.Beatmap.Value);
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}
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private void beatmapChanged(WorkingBeatmap working) => Clock.ControlPointInfo = working.Beatmap.ControlPointInfo;
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protected override bool OnWheel(InputState state)
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{
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if (state.Mouse.WheelDelta > 0)
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@ -60,5 +56,12 @@ namespace osu.Game.Tests.Visual
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return true;
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}
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protected override void Dispose(bool isDisposing)
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{
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osuGame.Beatmap.ValueChanged -= beatmapChanged;
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base.Dispose(isDisposing);
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}
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}
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}
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