Merge remote-tracking branch 'refs/remotes/ppy/master' into spotlights_api

This commit is contained in:
Andrei Zavatski 2020-02-03 19:34:35 +03:00
commit e531570352
382 changed files with 6646 additions and 2786 deletions

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@ -135,7 +135,7 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = true:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent

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@ -0,0 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! SDL" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--sdl" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>

View File

@ -40,7 +40,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2019 ppy Pty Ltd</Copyright>
<Copyright>Copyright (c) 2020 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags>
</PropertyGroup>
</Project>

View File

@ -1,7 +1,7 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.1)
CFPropertyList (3.0.2)
addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
@ -18,8 +18,8 @@ GEM
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.5)
emoji_regex (1.0.1)
excon (0.67.0)
faraday (0.15.4)
excon (0.71.1)
faraday (0.17.3)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
faraday (>= 0.7.4)
@ -27,7 +27,7 @@ GEM
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
fastimage (2.1.7)
fastlane (2.133.0)
fastlane (2.140.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0)
@ -36,13 +36,13 @@ GEM
commander-fastlane (>= 4.4.6, < 5.0.0)
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0)
excon (>= 0.45.0, < 1.0.0)
faraday (< 0.16.0)
excon (>= 0.71.0, < 1.0.0)
faraday (~> 0.17)
faraday-cookie_jar (~> 0.0.6)
faraday_middleware (< 0.16.0)
faraday_middleware (~> 0.13.1)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.21.2, < 0.24.0)
google-api-client (>= 0.29.2, < 0.37.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0)
@ -61,56 +61,58 @@ GEM
tty-screen (>= 0.6.3, < 1.0.0)
tty-spinner (>= 0.8.0, < 1.0.0)
word_wrap (~> 1.0.0)
xcodeproj (>= 1.8.1, < 2.0.0)
xcodeproj (>= 1.13.0, < 2.0.0)
xcpretty (~> 0.3.0)
xcpretty-travis-formatter (>= 0.0.3)
fastlane-plugin-clean_testflight_testers (0.3.0)
fastlane-plugin-souyuz (0.8.1)
souyuz (>= 0.8.1)
fastlane-plugin-souyuz (0.9.1)
souyuz (= 0.9.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-api-client (0.23.9)
google-api-client (0.36.4)
addressable (~> 2.5, >= 2.5.1)
googleauth (>= 0.5, < 0.7.0)
googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0)
mime-types (~> 3.0)
mini_mime (~> 1.0)
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
signet (~> 0.9)
google-cloud-core (1.3.1)
signet (~> 0.12)
google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
google-cloud-env (1.2.1)
google-cloud-errors (~> 1.0)
google-cloud-env (1.3.0)
faraday (~> 0.11)
google-cloud-storage (1.16.0)
google-cloud-errors (1.0.0)
google-cloud-storage (1.25.1)
addressable (~> 2.5)
digest-crc (~> 0.4)
google-api-client (~> 0.23)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (>= 0.6.2, < 0.10.0)
googleauth (0.6.7)
googleauth (~> 0.9)
mini_mime (~> 1.0)
googleauth (0.10.0)
faraday (~> 0.12)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
signet (~> 0.7)
signet (~> 0.12)
highline (1.7.10)
http-cookie (1.0.3)
domain_name (~> 0.5)
httpclient (2.8.3)
json (2.2.0)
json (2.3.0)
jwt (2.1.0)
memoist (0.16.0)
mime-types (3.3)
mime-types-data (~> 3.2015)
mime-types-data (3.2019.1009)
mini_magick (4.9.5)
memoist (0.16.2)
mini_magick (4.10.1)
mini_mime (1.0.2)
mini_portile2 (2.4.0)
multi_json (1.13.1)
multi_json (1.14.1)
multi_xml (0.6.0)
multipart-post (2.0.0)
nanaimo (0.2.6)
naturally (2.2.0)
nokogiri (1.10.4)
nokogiri (1.10.7)
mini_portile2 (~> 2.4.0)
os (1.0.1)
plist (3.5.0)
@ -128,12 +130,12 @@ GEM
faraday (~> 0.9)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.6)
simctl (1.6.7)
CFPropertyList
naturally
slack-notifier (2.3.2)
souyuz (0.8.1)
fastlane (>= 2.29.0)
souyuz (0.9.1)
fastlane (>= 1.103.0)
highline (~> 1.7)
nokogiri (~> 1.7)
terminal-notifier (2.0.0)
@ -141,15 +143,15 @@ GEM
unicode-display_width (~> 1.1, >= 1.1.1)
tty-cursor (0.7.0)
tty-screen (0.7.0)
tty-spinner (0.9.1)
tty-spinner (0.9.2)
tty-cursor (~> 0.7)
uber (0.1.0)
unf (0.1.4)
unf_ext
unf_ext (0.0.7.6)
unicode-display_width (1.6.0)
unicode-display_width (1.6.1)
word_wrap (1.0.0)
xcodeproj (1.12.0)
xcodeproj (1.14.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)

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@ -1,4 +1,4 @@
Copyright (c) 2019 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2020 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -111,7 +111,6 @@ platform :ios do
souyuz(
platform: "ios",
build_target: "osu_iOS",
plist_path: "../osu.iOS/Info.plist"
)
end

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@ -54,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.111.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.131.0" />
</ItemGroup>
</Project>

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@ -22,8 +22,9 @@ namespace osu.Desktop
{
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
bool useSdl = args.Contains("--sdl");
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useSdl: useSdl))
{
host.ExceptionThrown += handleException;

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@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.121" />
<PackageReference Include="DiscordRichPresence" Version="1.0.147" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -12,7 +12,7 @@
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2019 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
<language>en-AU</language>
</metadata>
<files>

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@ -36,7 +36,10 @@ namespace osu.Game.Rulesets.Catch.Mods
//disable keyboard controls
public bool OnPressed(CatchAction action) => true;
public bool OnReleased(CatchAction action) => true;
public void OnReleased(CatchAction action)
{
}
protected override bool OnMouseMove(MouseMoveEvent e)
{

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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || CatcherArea.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
// only check the X position; handle all vertical space.
base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{

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@ -103,7 +103,9 @@ namespace osu.Game.Rulesets.Catch.UI
MovableCatcher.X = state.CatcherX.Value;
}
public bool OnReleased(CatchAction action) => false;
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
@ -341,24 +343,22 @@ namespace osu.Game.Rulesets.Catch.UI
return false;
}
public bool OnReleased(CatchAction action)
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
break;
case CatchAction.MoveRight:
currentDirection--;
return true;
break;
case CatchAction.Dash:
Dashing = false;
return true;
break;
}
return false;
}
/// <summary>

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@ -54,10 +54,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
EndPlacement();
return base.OnMouseUp(e);
base.OnMouseUp(e);
}
public override void UpdatePosition(Vector2 screenSpacePosition)

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@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : SelectionBlueprint
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
@ -55,14 +55,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return base.OnMouseDown(e);
}
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
var result = base.OnDrag(e);
base.OnDrag(e);
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return result;
}
public override void Show()

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaBlueprintContainer : ComposeBlueprintContainer
{
public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
: base(drawableHitObjects)
{
}
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNote note:
return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
return base.CreateBlueprintFor(hitObject);
}
}
}

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@ -5,11 +5,8 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@ -52,26 +49,12 @@ namespace osu.Game.Rulesets.Mania.Edit
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
};
public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNote note:
return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
return base.CreateBlueprintFor(hitObject);
}
}
}

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
@ -70,10 +71,12 @@ namespace osu.Game.Rulesets.Mania.Edit
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
foreach (var b in SelectedBlueprints)
foreach (var selectionBlueprint in SelectedBlueprints)
{
var b = (OverlaySelectionBlueprint)selectionBlueprint;
var hitObject = b.DrawableObject;
var objectParent = (HitObjectContainer)hitObject.Parent;

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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)

View File

@ -237,19 +237,19 @@ namespace osu.Game.Rulesets.Mania
{
LeftKeys = new[]
{
InputKey.Number1,
InputKey.Number2,
InputKey.Number3,
InputKey.Number4,
InputKey.Q,
InputKey.W,
InputKey.E,
InputKey.R,
},
RightKeys = new[]
{
InputKey.Z,
InputKey.X,
InputKey.C,
InputKey.V
InputKey.V,
InputKey.B
},
SpecialKey = InputKey.Tilde,
SpecialKey = InputKey.S,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
@ -265,12 +265,12 @@ namespace osu.Game.Rulesets.Mania
},
RightKeys = new[]
{
InputKey.O,
InputKey.P,
InputKey.BracketLeft,
InputKey.BracketRight
InputKey.K,
InputKey.L,
InputKey.Semicolon,
InputKey.Quote
},
SpecialKey = InputKey.BackSlash,
SpecialKey = InputKey.I,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override IconUsage Icon => OsuIcon.ModHidden;
public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => OsuIcon.Dice;
public override IconUsage? Icon => OsuIcon.Dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;

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@ -171,17 +171,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Hitting = true;
}
public bool OnReleased(ManiaAction action)
public void OnReleased(ManiaAction action)
{
if (AllJudged)
return false;
return;
if (action != Action.Value)
return false;
return;
// Make sure a hold was started
if (HoldStartTime == null)
return false;
return;
Tail.UpdateResult();
endHold();
@ -189,8 +189,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
HasBroken = true;
return true;
}
private void endHold()

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@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)
{
}
}
}

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@ -59,6 +59,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)
{
}
}
}

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@ -77,6 +77,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return UpdateResult(true);
}
public virtual bool OnReleased(ManiaAction action) => false;
public virtual void OnReleased(ManiaAction action)
{
}
}
}

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@ -191,7 +191,9 @@ namespace osu.Game.Rulesets.Mania.UI
return true;
}
public bool OnReleased(ManiaAction action) => false;
public void OnReleased(ManiaAction action)
{
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border

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@ -98,11 +98,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
return false;
}
public bool OnReleased(ManiaAction action)
public void OnReleased(ManiaAction action)
{
if (action == this.action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
return false;
}
}
}

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@ -115,11 +115,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
return false;
}
public bool OnReleased(ManiaAction action)
public void OnReleased(ManiaAction action)
{
if (action == this.action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false;
}
}
}

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@ -7,12 +7,10 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
@ -21,7 +19,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : OsuTestScene
public class TestSceneLegacyBeatmapSkin : ScreenTestScene
{
[Resolved]
private AudioManager audio { get; set; }
@ -65,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
return player;
}

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@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double time_during_slide_2 = 3000;
private const double time_during_slide_3 = 3500;
private const double time_during_slide_4 = 3800;
private const double time_slider_end = 4000;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
@ -284,6 +285,48 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking acquired", assertMidSliderJudgements);
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head
/// - While holding the key, move cursor close to the edge of tracking area
/// - Keep the cursor on the edge of tracking area until the slider ends
/// Expected Result:
/// A passing test case will have the slider track the cursor throughout the whole test.
/// </summary>
[Test]
public void TestTrackingAreaEdge()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking kept", assertGreatJudge);
}
/// <summary>
/// Scenario:
/// - Press a key on the slider head
/// - While holding the key, move cursor just outside the tracking area
/// - Keep the cursor just outside the tracking area until the slider ends
/// Expected Result:
/// A passing test case will have the slider drop the tracking on frame 2.
/// </summary>
[Test]
public void TestTrackingAreaOutsideEdge()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
@ -294,6 +337,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private ScoreAccessibleReplayPlayer currentPlayer;
private const float slider_path_length = 25;
private void performTest(List<ReplayFrame> frames)
{
AddStep("load player", () =>
@ -309,8 +354,8 @@ namespace osu.Game.Rulesets.Osu.Tests
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(25, 0),
}, 25),
new Vector2(slider_path_length, 0),
}, slider_path_length),
}
},
BeatmapInfo =

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.16.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -7,10 +7,10 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
public abstract class OsuSelectionBlueprint<T> : OverlaySelectionBlueprint
where T : OsuHitObject
{
protected T HitObject => (T)DrawableObject.HitObject;
protected new T HitObject => (T)DrawableObject.HitObject;
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)

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@ -135,13 +135,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
if (ControlPoint == slider.Path.ControlPoints[0])
{
@ -158,12 +156,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
ControlPoint.Position.Value += e.Delta;
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>

View File

@ -108,7 +108,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
public void OnReleased(PlatformAction action)
{
}
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
{

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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
: base(slider)
{
this.position = position;
InternalChild = CirclePiece = new HitCirclePiece();
Select();

View File

@ -106,11 +106,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
if (state == PlacementState.Body && e.Button == MouseButton.Right)
endCurve();
return base.OnMouseUp(e);
base.OnMouseUp(e);
}
protected override bool OnDoubleClick(DoubleClickEvent e)

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@ -90,19 +90,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
Debug.Assert(placementControlPointIndex != null);
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position;
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
protected override void OnDragEnd(DragEndEvent e)
{
placementControlPointIndex = null;
return true;
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
@ -173,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
};
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBlueprintContainer : ComposeBlueprintContainer
{
public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
: base(drawableHitObjects)
{
}
protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider:
return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner:
return new SpinnerSelectionBlueprint(spinner);
}
return base.CreateBlueprintFor(hitObject);
}
}
}

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@ -9,12 +9,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
@ -37,24 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider:
return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner:
return new SpinnerSelectionBlueprint(spinner);
}
return base.CreateBlueprintFor(hitObject);
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(HitObjects);
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Autopilot";
public override string Acronym => "AP";
public override IconUsage Icon => OsuIcon.ModAutopilot;
public override IconUsage? Icon => OsuIcon.ModAutopilot;
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1;

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Play with blinds on your screen.";
public override string Acronym => "BL";
public override IconUsage Icon => FontAwesome.Solid.Adjust;
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => false;

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "DF";
public override IconUsage Icon => FontAwesome.Solid.CompressArrowsAlt;
public override IconUsage? Icon => FontAwesome.Solid.CompressArrowsAlt;
public override string Description => "Hit them at the right size!";

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "GR";
public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAltV;
public override string Description => "Hit them at the right size!";

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spin In";
public override string Acronym => "SI";
public override IconUsage Icon => FontAwesome.Solid.Undo;
public override IconUsage? Icon => FontAwesome.Solid.Undo;
public override ModType Type => ModType.Fun;
public override string Description => "Circles spin in. No approach circles.";
public override double ScoreMultiplier => 1;

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override IconUsage Icon => OsuIcon.ModSpunout;
public override IconUsage? Icon => OsuIcon.ModSpunout;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Name => "Target";
public override string Acronym => "TP";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => OsuIcon.ModTarget;
public override IconUsage? Icon => OsuIcon.ModTarget;
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
}

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
@ -19,7 +18,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Traceable";
public override string Acronym => "TC";
public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
public override ModType Type => ModType.Fun;
public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Transform";
public override string Acronym => "TR";
public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt;
public override IconUsage? Icon => FontAwesome.Solid.ArrowsAlt;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Wiggle";
public override string Acronym => "WG";
public override IconUsage Icon => FontAwesome.Solid.Certificate;
public override IconUsage? Icon => FontAwesome.Solid.Certificate;
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
public readonly Bindable<double> StartTime = new Bindable<double>();
public readonly Bindable<double> StartTime = new BindableDouble();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public OsuAction? HitAction => HitArea.HitAction;
@ -205,7 +205,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return false;
}
public bool OnReleased(OsuAction action) => false;
public void OnReleased(OsuAction action)
{
}
}
}
}

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@ -6,13 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -23,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private double animDuration;
private readonly SkinnableDrawable scaleContainer;
private readonly Drawable scaleContainer;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
@ -36,19 +34,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f)
}, confineMode: ConfineMode.NoScaling)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
InternalChild = scaleContainer = new ReverseArrowPiece();
}
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
@ -65,11 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
animDuration = Math.Min(300, repeatPoint.SpanDuration);
this.Animate(
d => d.FadeIn(animDuration),
d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 4, Easing.OutElasticHalf)
d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 2, Easing.OutElasticHalf)
);
}
@ -88,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
case ArmedState.Hit:
this.FadeOut(animDuration, Easing.OutQuint)
this.FadeOut(animDuration, Easing.Out)
.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
break;
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSlider(Slider s)
: base(s)

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osuTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ReverseArrowPiece : BeatSyncedContainer
{
public ReverseArrowPiece()
{
Divisor = 2;
MinimumBeatLength = 200;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f)
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) =>
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public Func<OsuAction?> GetInitialHitAction;
private readonly Slider slider;
public readonly Drawable FollowCircle;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new[]
{
FollowCircle = new FollowCircleContainer
followCircle = new FollowCircleContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@ -95,8 +95,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
tracking = value;
FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint);
FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
}
}
@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// in valid time range
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && FollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
(actions?.Any(isValidTrackingAction) ?? false);
}

View File

@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Radius => OBJECT_RADIUS * Scale;
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
public float Scale
{

View File

@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new Bindable<float>();
CursorScale = new BindableFloat();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
public bool OnReleased(OsuAction action)
public void OnReleased(OsuAction action)
{
switch (action)
{
@ -120,8 +120,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
updateExpandedState();
break;
}
return false;
}
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.

View File

@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new Bindable<float>();
localCursorScale = new BindableFloat();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
@ -107,7 +107,9 @@ namespace osu.Game.Rulesets.Osu.UI
return false;
}
public bool OnReleased(OsuAction action) => false;
public void OnReleased(OsuAction action)
{
}
public void Appear() => Schedule(() =>
{

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@ -77,11 +77,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return result;
}
public override bool OnReleased(TaikoAction action)
public override void OnReleased(TaikoAction action)
{
if (action == HitAction)
HitAction = null;
return base.OnReleased(action);
base.OnReleased(action);
}
protected override void Update()

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@ -77,7 +77,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
public virtual void OnReleased(TaikoAction action)
{
}
public override double LifetimeStart
{

View File

@ -187,7 +187,9 @@ namespace osu.Game.Rulesets.Taiko.UI
return false;
}
public bool OnReleased(TaikoAction action) => false;
public void OnReleased(TaikoAction action)
{
}
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
@ -13,7 +14,9 @@ using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Resources;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
@ -552,6 +555,83 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public async Task TestUpdateBeatmapInfo()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapInfo)))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
// Update via the beatmap, not the beatmap info, to ensure correct linking
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
beatmapToUpdate.BeatmapInfo.Version = "updated";
manager.Update(setToUpdate);
BeatmapInfo updatedInfo = manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID);
Assert.That(updatedInfo.Version, Is.EqualTo("updated"));
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestUpdateBeatmapFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapFile)))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename));
using (var stream = new MemoryStream())
{
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
{
beatmapToUpdate.HitObjects.Clear();
beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 });
new LegacyBeatmapEncoder(beatmapToUpdate).Encode(writer);
}
stream.Seek(0, SeekOrigin.Begin);
manager.UpdateFile(setToUpdate, fileToUpdate, stream);
}
// Check that the old file reference has been removed
Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID));
// Check that the new file is referenced correctly by attempting a retrieval
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
}
finally
{
host.Exit();
}
}
}
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
{
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);

View File

@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
@ -19,7 +20,13 @@ namespace osu.Game.Tests.Editor
private TestHitObjectComposer composer;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
public TestSceneHitObjectComposerDistanceSnapping()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap(), BeatDivisor);
}
[SetUp]
public void Setup() => Schedule(() =>
@ -111,17 +118,19 @@ namespace osu.Game.Tests.Editor
[Test]
public void TestGetSnappedDurationFromDistance()
{
assertSnappedDuration(50, 0);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 1000);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(150, 2000);
assertSnappedDuration(200, 2000);
assertSnappedDuration(250, 2000);
assertSnappedDuration(250, 3000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(100, 1000);
assertSnappedDuration(150, 1000);
assertSnappedDuration(200, 1000);
assertSnappedDuration(250, 1000);
@ -132,8 +141,8 @@ namespace osu.Game.Tests.Editor
});
assertSnappedDuration(50, 0);
assertSnappedDuration(100, 0);
assertSnappedDuration(150, 0);
assertSnappedDuration(100, 500);
assertSnappedDuration(150, 500);
assertSnappedDuration(200, 500);
assertSnappedDuration(250, 500);
assertSnappedDuration(400, 1000);
@ -142,17 +151,17 @@ namespace osu.Game.Tests.Editor
[Test]
public void GetSnappedDistanceFromDistance()
{
assertSnappedDistance(50, 0);
assertSnappedDistance(50, 100);
assertSnappedDistance(100, 100);
assertSnappedDistance(150, 100);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(250, 300);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
@ -163,8 +172,8 @@ namespace osu.Game.Tests.Editor
});
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);
assertSnappedDistance(150, 0);
assertSnappedDistance(100, 200);
assertSnappedDistance(150, 200);
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
assertSnappedDistance(400, 400);

View File

@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Online
{
[TestFixture]
public class TestAPIModSerialization
{
[Test]
public void TestAcronymIsPreserved()
{
var apiMod = new APIMod(new TestMod());
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
Assert.That(deserialized.Acronym, Is.EqualTo(apiMod.Acronym));
}
[Test]
public void TestRawSettingIsPreserved()
{
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
}
[Test]
public void TestConvertedModHasCorrectSetting()
{
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
var deserialized = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
var converted = (TestMod)deserialized.ToMod(new TestRuleset());
Assert.That(converted.TestSetting.Value, Is.EqualTo(2));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new[] { new TestMod() };
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException();
public override string Description { get; } = string.Empty;
public override string ShortName { get; } = string.Empty;
}
private class TestMod : Mod
{
public override string Name => "Test Mod";
public override string Acronym => "TM";
public override double ScoreMultiplier => 1;
[SettingSource("Test")]
public BindableNumber<double> TestSetting { get; } = new BindableDouble
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Precision = 0.01,
};
}
}
}

View File

@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Background
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
Child = new OsuScreenStack(songSelect = new DummySongSelect())
{
RelativeSizeAxes = Axes.Both
};
var stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
Child = stack;
stack.Push(songSelect = new DummySongSelect());
});
/// <summary>
@ -277,7 +277,7 @@ namespace osu.Game.Tests.Visual.Background
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
@ -302,8 +302,8 @@ namespace osu.Game.Tests.Visual.Background
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public readonly Bindable<double> DimLevel = new BindableDouble();
public readonly Bindable<double> BlurLevel = new BindableDouble();
public new BeatmapCarousel Carousel => base.Carousel;

View File

@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
@ -14,6 +15,7 @@ namespace osu.Game.Tests.Visual.Editor
public class TestSceneComposeScreen : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap =
new EditorBeatmap(new OsuBeatmap
{

View File

@ -85,64 +85,64 @@ namespace osu.Game.Tests.Visual.Editor
{
}
protected override void CreateContent(Vector2 startPosition)
protected override void CreateContent()
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = startPosition
Position = StartPosition
});
int beatIndex = 0;
int indexFromPlacement = 0;
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(s, StartPosition.Y),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
beatIndex = 0;
indexFromPlacement = 0;
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, startPosition.Y),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(s, StartPosition.Y),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
beatIndex = 0;
indexFromPlacement = 0;
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(StartPosition.X, s),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
beatIndex = 0;
indexFromPlacement = 0;
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(startPosition.X, s),
Colour = GetColourForBeatIndex(beatIndex)
Position = new Vector2(StartPosition.X, s),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
}

View File

@ -66,6 +66,7 @@ namespace osu.Game.Tests.Visual.Editor
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Dependencies.CacheAs(editorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
Child = new OsuHitObjectComposer(new OsuRuleset());
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
{
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
}
}

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimelineTickDisplay : TimelineTestScene
{
public override Drawable CreateTestComponent() => new TimelineTickDisplay();
[BackgroundDependencyLoader]
private void load()
{
BeatDivisor.Value = 4;
Add(new BeatDivisorControl(BeatDivisor)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(30),
Size = new Vector2(90)
});
}
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
@ -13,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
@ -21,26 +21,29 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneEditorComposeTimeline : EditorClockTestScene
public abstract class TimelineTestScene : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(TimelineHitObjectDisplay),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
};
protected TimelineArea TimelineArea { get; private set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
Beatmap.Value = new WaveformTestBeatmap(audio);
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
Children = new Drawable[]
Dependencies.Cache(editorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
AddRange(new Drawable[]
{
new FillFlowContainer
{
@ -53,17 +56,19 @@ namespace osu.Game.Tests.Visual.Editor
new AudioVisualiser(),
}
},
new TimelineArea
TimelineArea = new TimelineArea
{
Child = new TimelineHitObjectDisplay(editorBeatmap),
Child = CreateTestComponent(),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.8f, 100)
Size = new Vector2(0.8f, 100),
}
};
});
}
public abstract Drawable CreateTestComponent();
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;

View File

@ -2,49 +2,66 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
/// <summary>
/// A base class which runs <see cref="Player"/> test for all available rulesets.
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
/// </summary>
public abstract class AllPlayersTestScene : RateAdjustedBeatmapTestScene
public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene
{
protected Player Player;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
foreach (var r in rulesets.AvailableRulesets)
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep("player loaded", () =>
{
if (p?.IsLoaded == true)
{
p = null;
return true;
}
return false;
});
AddCheckSteps();
}
OsuConfigManager manager;
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
}
[Test]
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
[Test]
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
[Test]
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
[Test]
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
private void runForRuleset(RulesetInfo ruleset)
{
Player p = null;
AddStep($"load {ruleset.Name} player", () => p = loadPlayerFor(ruleset));
AddUntilStep("player loaded", () =>
{
if (p?.IsLoaded == true)
{
p = null;
return true;
}
return false;
});
AddCheckSteps();
}
protected abstract void AddCheckSteps();
private Player loadPlayerFor(RulesetInfo rulesetInfo)

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@ -12,7 +12,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : AllPlayersTestScene
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailAnimation : AllPlayersTestScene
public class TestSceneFailAnimation : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(AllPlayersTestScene),
typeof(TestSceneAllRulesetPlayers),
typeof(TestPlayer),
typeof(Player),
};

View File

@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailJudgement : AllPlayersTestScene
public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{

View File

@ -19,18 +19,22 @@ using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBarHitErrorMeter : OsuTestScene
public class TestSceneHitErrorMeter : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HitErrorMeter),
typeof(BarHitErrorMeter),
typeof(ColourHitErrorMeter)
};
private HitErrorMeter meter;
private HitErrorMeter meter2;
private BarHitErrorMeter barMeter;
private BarHitErrorMeter barMeter2;
private ColourHitErrorMeter colourMeter;
private ColourHitErrorMeter colourMeter2;
private HitWindows hitWindows;
public TestSceneBarHitErrorMeter()
public TestSceneHitErrorMeter()
{
recreateDisplay(new OsuHitWindows(), 5);
@ -91,17 +95,31 @@ namespace osu.Game.Tests.Visual.Gameplay
}
});
Add(meter = new BarHitErrorMeter(hitWindows, true)
Add(barMeter = new BarHitErrorMeter(hitWindows, true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
Add(meter2 = new BarHitErrorMeter(hitWindows, false)
Add(barMeter2 = new BarHitErrorMeter(hitWindows, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
});
Add(colourMeter = new ColourHitErrorMeter(hitWindows)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 50 }
});
Add(colourMeter2 = new ColourHitErrorMeter(hitWindows)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 50 }
});
}
private void newJudgement(double offset = 0)
@ -112,8 +130,10 @@ namespace osu.Game.Tests.Visual.Gameplay
Type = HitResult.Perfect,
};
meter.OnNewJudgement(judgement);
meter2.OnNewJudgement(judgement);
barMeter.OnNewJudgement(judgement);
barMeter2.OnNewJudgement(judgement);
colourMeter.OnNewJudgement(judgement);
colourMeter2.OnNewJudgement(judgement);
}
}
}

View File

@ -36,6 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("resume player", () => Player.GameplayClockContainer.Start());
confirmClockRunning(true);
}

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@ -207,9 +207,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
RelativeSizeAxes = Axes.Both;
OsuScreenStack stack;
InternalChildren = new Drawable[]
{
new OsuScreenStack(screen)
stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
},
@ -224,6 +226,8 @@ namespace osu.Game.Tests.Visual.Gameplay
Origin = Anchor.TopLeft,
}
};
stack.Push(screen);
}
}

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@ -10,7 +10,7 @@ using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerReferenceLeaking : AllPlayersTestScene
public class TestScenePlayerReferenceLeaking : TestSceneAllRulesetPlayers
{
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();

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@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with a replay.")]
public class TestSceneReplay : AllPlayersTestScene
public class TestSceneReplay : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{

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@ -75,10 +75,16 @@ namespace osu.Game.Tests.Visual.Gameplay
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
OsuScreenStack stack;
AddStep("load results", () => Child = new OsuScreenStack(screen = createResultsScreen())
AddStep("load results", () =>
{
RelativeSizeAxes = Axes.Both
Child = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both
};
stack.Push(screen = createResultsScreen());
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
@ -102,11 +108,14 @@ namespace osu.Game.Tests.Visual.Gameplay
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
OsuScreenStack stack;
InternalChild = new OsuScreenStack(screen)
InternalChild = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
};
stack.Push(screen);
}
}

View File

@ -1,12 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
@ -15,63 +20,125 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneSongProgress : OsuTestScene
{
private readonly SongProgress progress;
private readonly TestSongProgressGraph graph;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongProgressBar),
};
private SongProgress progress;
private TestSongProgressGraph graph;
private readonly Container progressContainer;
private readonly StopwatchClock clock;
private readonly FramedClock framedClock;
[Cached]
private readonly GameplayClock gameplayClock;
private readonly FramedClock framedClock;
public TestSceneSongProgress()
{
clock = new StopwatchClock(true);
clock = new StopwatchClock();
gameplayClock = new GameplayClock(framedClock = new FramedClock(clock));
Add(progress = new SongProgress
Add(progressContainer = new Container
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Height = 100,
Y = -100,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(1),
}
});
Add(graph = new TestSongProgressGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
});
AddWaitStep("wait some", 5);
AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayNewValues);
AddWaitStep("wait some", 5);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep("wait some", 5);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep("wait some", 5);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddRepeatStep("New Values", displayNewValues, 5);
AddWaitStep("wait some", 5);
AddAssert("ensure debounced", () => graph.CreationCount == 2);
}
private void displayNewValues()
[SetUpSteps]
public void SetupSteps()
{
List<HitObject> objects = new List<HitObject>();
AddStep("add new song progress", () =>
{
if (progress != null)
{
progress.Expire();
progress = null;
}
progressContainer.Add(progress = new SongProgress
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
});
});
AddStep("add new big graph", () =>
{
if (graph != null)
{
graph.Expire();
graph = null;
}
Add(graph = new TestSongProgressGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
});
});
AddStep("reset clock", clock.Reset);
}
[Test]
public void TestGraphRecreation()
{
AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayRandomValues);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddRepeatStep("new values", displayRandomValues, 5);
AddWaitStep("wait some", 5);
AddAssert("ensure recreation debounced", () => graph.CreationCount == 2);
}
[Test]
public void TestDisplay()
{
AddStep("display max values", displayMaxValues);
AddUntilStep("wait for graph", () => graph.CreationCount == 1);
AddStep("start", clock.Start);
AddStep("allow seeking", () => progress.AllowSeeking.Value = true);
AddStep("hide graph", () => progress.ShowGraph.Value = false);
AddStep("disallow seeking", () => progress.AllowSeeking.Value = false);
AddStep("allow seeking", () => progress.AllowSeeking.Value = true);
AddStep("show graph", () => progress.ShowGraph.Value = true);
AddStep("stop", clock.Stop);
}
private void displayRandomValues()
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new HitObject { StartTime = i });
replaceObjects(objects);
}
private void displayMaxValues()
{
var objects = new List<HitObject>();
for (double i = 0; i < 5000; i++)
objects.Add(new HitObject { StartTime = i });
replaceObjects(objects);
}
private void replaceObjects(List<HitObject> objects)
{
progress.Objects = objects;
graph.Objects = objects;

View File

@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Menus
protected IntroTestScene()
{
Drawable introStack = null;
OsuScreenStack introStack = null;
Children = new Drawable[]
{
@ -57,10 +57,12 @@ namespace osu.Game.Tests.Visual.Menus
introStack?.Expire();
Add(introStack = new OsuScreenStack(CreateScreen())
Add(introStack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
});
introStack.Push(CreateScreen());
});
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneSongTicker : OsuTestScene
{
[Cached]
private MusicController musicController = new MusicController();
public TestSceneSongTicker()
{
AddRange(new Drawable[]
{
musicController,
new SongTicker
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new NowPlayingOverlay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = { Value = Visibility.Visible }
}
});
}
}
}

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@ -16,7 +16,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
int index = 0;
OsuScreenStack screenStack = new OsuScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
OsuScreenStack screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
screenStack.Push(new TestMultiplayerSubScreen(index));
Children = new Drawable[]
{

View File

@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Tests.Visual.Navigation
{
/// <summary>
/// A scene which tests full game flow.
/// </summary>
public abstract class OsuGameTestScene : ManualInputManagerTestScene
{
private GameHost host;
protected TestOsuGame Game;
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
};
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create new game instance", () =>
{
if (Game != null)
{
Remove(Game);
Game.Dispose();
}
RecycleLocalStorage();
// see MouseSettings
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
Game = new TestOsuGame(LocalStorage, API);
Game.SetHost(host);
// todo: this can be removed once we can run audio tracks without a device present
// see https://github.com/ppy/osu/issues/1302
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(Game);
});
AddUntilStep("Wait for load", () => Game.IsLoaded);
AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen);
ConfirmAtMainMenu();
}
protected void PushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
}
protected void ConfirmAtMainMenu() => AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
public class TestOsuGame : OsuGame
{
public new ScreenStack ScreenStack => base.ScreenStack;
public new BackButton BackButton => base.BackButton;
public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new SettingsPanel Settings => base.Settings;
public new OsuConfigManager LocalConfig => base.LocalConfig;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
protected override Loader CreateLoader() => new TestLoader();
public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
public TestOsuGame(Storage storage, IAPIProvider api)
{
Storage = storage;
API = api;
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Login("Rhythm Champion", "osu!");
}
}
public class TestLoader : Loader
{
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
private class TestShaderPrecompiler : ShaderPrecompiler
{
protected override bool AllLoaded => true;
}
}
}
}

View File

@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePerformFromScreen : OsuGameTestScene
{
[Test]
public void TestPerformAtMenu()
{
AddAssert("could perform immediately", () =>
{
bool actionPerformed = false;
Game.PerformFromScreen(_ => actionPerformed = true);
return actionPerformed;
});
}
[Test]
public void TestPerformAtSongSelect()
{
PushAndConfirm(() => new PlaySongSelect());
AddAssert("could perform immediately", () =>
{
bool actionPerformed = false;
Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) });
return actionPerformed;
});
}
[Test]
public void TestPerformAtMenuFromSongSelect()
{
PushAndConfirm(() => new PlaySongSelect());
bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformAtSongSelectFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformAtMenuFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
}
}
}

View File

@ -0,0 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentBeatmap : OsuGameTestScene
{
[Test]
public void TestFromMainMenu()
{
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
var secondimport = importBeatmap(2);
presentAndConfirm(secondimport);
}
[Test]
public void TestFromMainMenuDifferentRuleset()
{
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport);
}
[Test]
public void TestFromSongSelect()
{
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(2);
presentAndConfirm(secondimport);
}
[Test]
public void TestFromSongSelectDifferentRuleset()
{
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport);
}
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
{
BeatmapSetInfo imported = null;
AddStep($"import beatmap {i}", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = $"import {i}"
};
imported = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = i,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = i * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
}
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<BeatmapSetInfo> getImport)
{
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}
}
}

View File

@ -1,90 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Tests.Visual.Menus
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneScreenNavigation : ManualInputManagerTestScene
public class TestSceneScreenNavigation : OsuGameTestScene
{
private const float click_padding = 25;
private GameHost host;
private TestOsuGame game;
private Vector2 backButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, Game.LayoutRectangle.Bottom - click_padding));
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
};
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create new game instance", () =>
{
if (game != null)
{
Remove(game);
game.Dispose();
}
game = new TestOsuGame(LocalStorage, API);
game.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present
// see https://github.com/ppy/osu/issues/1302
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(game);
});
AddUntilStep("Wait for load", () => game.IsLoaded);
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
confirmAtMainMenu();
}
private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding));
[Test]
public void TestExitSongSelectWithEscape()
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
pushEscape();
@ -98,21 +44,21 @@ namespace osu.Game.Tests.Visual.Menus
{
Player player = null;
WorkingBeatmap beatmap() => game.Beatmap.Value;
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
pushAndConfirm(() => new TestSongSelect());
PushAndConfirm(() => new TestSongSelect());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
if (withUserPause)
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop());
AddStep("press enter", () => pressAndRelease(Key.Enter));
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning);
@ -129,13 +75,13 @@ namespace osu.Game.Tests.Visual.Menus
{
TestSongSelect songSelect = null;
pushAndConfirm(() => songSelect = new TestSongSelect());
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == Game.BackButton));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
@ -145,34 +91,27 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestExitMultiWithEscape()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
PushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaEscapeAndConfirm();
}
[Test]
public void TestExitMultiWithBackButton()
{
pushAndConfirm(() => new Screens.Multi.Multiplayer());
PushAndConfirm(() => new Screens.Multi.Multiplayer());
exitViaBackButtonAndConfirm();
}
[Test]
public void TestOpenOptionsAndExitWithEscape()
{
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
}
private void pushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
}
private void pushEscape() =>
@ -181,64 +120,25 @@ namespace osu.Game.Tests.Visual.Menus
private void exitViaEscapeAndConfirm()
{
pushEscape();
confirmAtMainMenu();
ConfirmAtMainMenu();
}
private void exitViaBackButtonAndConfirm()
{
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
confirmAtMainMenu();
ConfirmAtMainMenu();
}
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
private void pressAndRelease(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private class TestOsuGame : OsuGame
{
public new ScreenStack ScreenStack => base.ScreenStack;
public new BackButton BackButton => base.BackButton;
public new SettingsPanel Settings => base.Settings;
public new OsuConfigManager LocalConfig => base.LocalConfig;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
protected override Loader CreateLoader() => new TestLoader();
public TestOsuGame(Storage storage, IAPIProvider api)
{
Storage = storage;
API = api;
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Login("Rhythm Champion", "osu!");
}
}
private class TestSongSelect : PlaySongSelect
{
public ModSelectOverlay ModSelectOverlay => ModSelect;
}
private class TestLoader : Loader
{
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
private class TestShaderPrecompiler : ShaderPrecompiler
{
protected override bool AllLoaded => true;
}
}
}
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneChangelogOverlay : OsuTestScene
{
private ChangelogOverlay changelog;
private TestChangelogOverlay changelog;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -29,23 +29,40 @@ namespace osu.Game.Tests.Visual.Online
protected override bool UseOnlineAPI => true;
protected override void LoadComplete()
[SetUp]
public void SetUp() => Schedule(() =>
{
base.LoadComplete();
Child = changelog = new TestChangelogOverlay();
});
Add(changelog = new ChangelogOverlay());
AddStep(@"Show", changelog.Show);
AddStep(@"Hide", changelog.Hide);
[Test]
public void ShowWithNoFetch()
{
AddStep(@"Show", () => changelog.Show());
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
AddAssert(@"listing displayed", () => changelog.Current.Value == null);
AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
}
AddWaitStep("wait for hide", 3);
[Test]
public void ShowWithListing()
{
AddStep(@"Show with listing", () => changelog.ShowListing());
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
AddAssert(@"listing displayed", () => changelog.Current.Value == null);
AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
}
[Test]
public void ShowWithBuild()
{
AddStep(@"Show with Lazer 2018.712.0", () =>
{
changelog.ShowBuild(new APIChangelogBuild
{
Version = "2018.712.0",
DisplayVersion = "2018.712.0",
UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
UpdateStream = new APIUpdateStream { Id = 7, Name = OsuGameBase.CLIENT_STREAM_NAME },
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry
@ -56,19 +73,16 @@ namespace osu.Game.Tests.Visual.Online
}
}
});
changelog.Show();
});
AddWaitStep("wait for show", 3);
AddStep(@"Hide", changelog.Hide);
AddWaitStep("wait for hide", 3);
AddStep(@"Show with listing", () =>
{
changelog.ShowListing();
changelog.Show();
});
AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
AddAssert(@"correct build displayed", () => changelog.Current.Value.Version == "2018.712.0");
AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 7);
}
[Test]
public void TestHTMLUnescaping()
{
AddStep(@"Ensure HTML string unescaping", () =>
{
changelog.ShowBuild(new APIChangelogBuild
@ -97,5 +111,12 @@ namespace osu.Game.Tests.Visual.Online
});
});
}
private class TestChangelogOverlay : ChangelogOverlay
{
public new List<APIUpdateStream> Streams => base.Streams;
public new ChangelogHeader Header => base.Header;
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -25,7 +26,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChannelTabControl),
};
private readonly ChannelTabControl channelTabControl;
private readonly TestTabControl channelTabControl;
public TestSceneChannelTabControl()
{
@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
Anchor = Anchor.Centre,
Children = new Drawable[]
{
channelTabControl = new ChannelTabControl
channelTabControl = new TestTabControl
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
@ -73,32 +74,40 @@ namespace osu.Game.Tests.Visual.Online
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
AddStep("Add random private channel", addRandomPrivateChannel);
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
AddAssert("There is only one channels", () => channelTabControl.Items.Count == 2);
AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
AddAssert("There are four channels", () => channelTabControl.Items.Count == 5);
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20);
AddRepeatStep("Select a random channel", () =>
{
List<Channel> validChannels = channelTabControl.Items.Where(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)).ToList();
channelTabControl.SelectChannel(validChannels[RNG.Next(0, validChannels.Count)]);
}, 20);
Channel channelBefore = channelTabControl.Items.First();
AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore);
Channel channelBefore = null;
AddStep("set first channel", () => channelTabControl.SelectChannel(channelBefore = channelTabControl.Items.First(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel))));
AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last());
AddStep("select selector tab", () => channelTabControl.SelectChannel(channelTabControl.Items.Single(c => c is ChannelSelectorTabItem.ChannelSelectorTabChannel)));
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
AddStep("set second channel", () => channelTabControl.SelectChannel(channelTabControl.Items.GetNext(channelBefore)));
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
AddUntilStep("remove all channels", () =>
{
var first = channelTabControl.Items.First();
if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel)
return true;
foreach (var item in channelTabControl.Items.ToList())
{
if (item is ChannelSelectorTabItem.ChannelSelectorTabChannel)
continue;
channelTabControl.RemoveChannel(first);
return false;
channelTabControl.RemoveChannel(item);
return false;
}
return true;
});
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
@ -117,5 +126,10 @@ namespace osu.Game.Tests.Visual.Online
Type = ChannelType.Public,
Name = name
});
private class TestTabControl : ChannelTabControl
{
public void SelectChannel(Channel channel) => base.SelectTab(TabMap[channel]);
}
}
}

View File

@ -3,12 +3,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
@ -35,8 +38,21 @@ namespace osu.Game.Tests.Visual.Online
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username" };
private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
private readonly List<Channel> channels;
private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
public TestSceneChatOverlay()
{
channels = Enumerable.Range(1, 10)
.Select(index => new Channel(new User())
{
Name = $"Channel no. {index}",
Topic = index == 3 ? null : $"We talk about the number {index} here"
})
.ToList();
}
[SetUp]
public void Setup()
@ -45,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
{
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
Child = container = new ChannelManagerContainer(channels)
{
RelativeSizeAxes = Axes.Both,
};
@ -96,6 +112,47 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestSearchInSelector()
{
AddStep("search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("only channel 2 visible", () =>
{
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
return listItems.Count() == 1 && listItems.Single().Channel == channel2;
});
}
[Test]
public void TestChannelShortcutKeys()
{
AddStep("join 10 channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("close channel selector", () =>
{
InputManager.PressKey(Key.Escape);
InputManager.ReleaseKey(Key.Escape);
});
AddUntilStep("wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
{
var oneBasedIndex = zeroBasedIndex + 1;
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"channel #{oneBasedIndex} is selected", () => channelManager.CurrentChannel.Value == targetChannel);
}
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
InputManager.PressKey(Key.AltLeft);
InputManager.PressKey(channelKey);
InputManager.ReleaseKey(Key.AltLeft);
InputManager.ReleaseKey(channelKey);
}
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);

View File

@ -8,6 +8,8 @@ using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Visual.Online
{
@ -22,37 +24,35 @@ namespace osu.Game.Tests.Visual.Online
typeof(HeaderButton),
typeof(SortTabControl),
typeof(ShowChildrenButton),
typeof(DeletedChildrenPlaceholder),
typeof(VotePill)
typeof(DeletedCommentsCounter),
typeof(VotePill),
typeof(CommentsPage),
};
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneCommentsContainer()
{
BasicScrollContainer scrollFlow;
BasicScrollContainer scroll;
CommentsContainer comments;
Add(scrollFlow = new BasicScrollContainer
Add(scroll = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = comments = new CommentsContainer()
});
AddStep("Big Black comments", () =>
AddStep("Big Black comments", () => comments.ShowComments(CommentableType.Beatmapset, 41823));
AddStep("Airman comments", () => comments.ShowComments(CommentableType.Beatmapset, 24313));
AddStep("Lazer build comments", () => comments.ShowComments(CommentableType.Build, 4772));
AddStep("News comments", () => comments.ShowComments(CommentableType.NewsPost, 715));
AddStep("Idle state", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
});
AddStep("Airman comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
});
AddStep("lazer build comments", () =>
{
scrollFlow.Clear();
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
scroll.Clear();
scroll.Add(comments = new CommentsContainer());
});
}
}

View File

@ -4,7 +4,9 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
@ -19,6 +21,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(SortTabControl),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
private readonly BindableBool showDeleted = new BindableBool();

View File

@ -0,0 +1,162 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneCommentsPage : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableComment),
typeof(CommentsPage),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private readonly BindableBool showDeleted = new BindableBool();
private readonly Container content;
public TestSceneCommentsPage()
{
Add(new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new Container
{
AutoSizeAxes = Axes.Y,
Width = 200,
Child = new OsuCheckbox
{
Current = showDeleted,
LabelText = @"Show Deleted"
}
},
content = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
}
});
AddStep("load comments", () => createPage(comment_bundle));
AddStep("load empty comments", () => createPage(empty_comment_bundle));
}
private void createPage(CommentBundle commentBundle)
{
content.Clear();
content.Add(new CommentsPage(commentBundle)
{
ShowDeleted = { BindTarget = showDeleted }
});
}
private static readonly CommentBundle empty_comment_bundle = new CommentBundle
{
Comments = new List<Comment>(),
Total = 0,
};
private static readonly CommentBundle comment_bundle = new CommentBundle
{
Comments = new List<Comment>
{
new Comment
{
Id = 1,
Message = "Simple test comment",
LegacyName = "TestUser1",
CreatedAt = DateTimeOffset.Now,
VotesCount = 5
},
new Comment
{
Id = 2,
Message = "This comment has been deleted :( but visible for admins",
LegacyName = "TestUser2",
CreatedAt = DateTimeOffset.Now,
DeletedAt = DateTimeOffset.Now,
VotesCount = 5
},
new Comment
{
Id = 3,
Message = "This comment is a top level",
LegacyName = "TestUser3",
CreatedAt = DateTimeOffset.Now,
RepliesCount = 2,
},
new Comment
{
Id = 4,
ParentId = 3,
Message = "And this is a reply",
RepliesCount = 1,
LegacyName = "TestUser1",
CreatedAt = DateTimeOffset.Now,
},
new Comment
{
Id = 15,
ParentId = 4,
Message = "Reply to reply",
LegacyName = "TestUser1",
CreatedAt = DateTimeOffset.Now,
},
new Comment
{
Id = 6,
ParentId = 3,
LegacyName = "TestUser11515",
CreatedAt = DateTimeOffset.Now,
DeletedAt = DateTimeOffset.Now,
},
new Comment
{
Id = 5,
Message = "This comment is voted and edited",
LegacyName = "BigBrainUser",
CreatedAt = DateTimeOffset.Now,
EditedAt = DateTimeOffset.Now,
VotesCount = 1000,
EditedById = 1,
}
},
IncludedComments = new List<Comment>(),
UserVotes = new List<long>
{
5
},
Users = new List<User>
{
new User
{
Id = 1,
Username = "Good_Admin"
}
},
TopLevelCount = 4,
Total = 7
};
}
}

View File

@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestFullscreenOverlay : FullscreenOverlay
{
public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink)
{
Children = new Drawable[]
{

View File

@ -4,10 +4,12 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Users;
@ -24,9 +26,11 @@ namespace osu.Game.Tests.Visual.Online
typeof(HistoricalSection),
typeof(PaginatedMostPlayedBeatmapContainer),
typeof(DrawableMostPlayedBeatmap),
typeof(DrawableProfileRow)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
public TestSceneHistoricalSection()
{
HistoricalSection section;

View File

@ -11,6 +11,8 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Users;
using osu.Framework.Bindables;
using osu.Game.Overlays;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Visual.Online
{
@ -22,10 +24,13 @@ namespace osu.Game.Tests.Visual.Online
typeof(ProfileRulesetTabItem),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Bindable<User> user = new Bindable<User>();
var user = new Bindable<User>();
Child = selector = new ProfileRulesetSelector
{

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