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https://github.com/ppy/osu
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Fix some notes not being recorded
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c1f7db80f1
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@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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var endTimeData = original as IHasEndTime;
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var distanceData = original as IHasDistance;
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var positionData = original as IHasPosition;
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var repeatsData = original as IHasRepeats;
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Patterns.PatternGenerator conversion = null;
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@ -143,9 +144,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
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conversion = generator;
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for (double time = original.StartTime; time <= generator.EndTime; time += generator.SegmentDuration)
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{
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recordNote(time, positionData?.Position ?? Vector2.Zero);
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computeDensity(time);
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}
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}
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else if (endTimeData != null)
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{
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conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
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recordNote(endTimeData.EndTime, new Vector2(256, 192));
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computeDensity(endTimeData.EndTime);
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}
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else if (positionData != null)
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{
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computeDensity(original.StartTime);
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@ -24,8 +24,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// </summary>
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private const float osu_base_scoring_distance = 100;
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private readonly double endTime;
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private readonly double segmentDuration;
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public readonly double EndTime;
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public readonly double SegmentDuration;
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private readonly int spanCount;
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private PatternType convertType;
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@ -52,8 +53,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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// The duration of the osu! hit object
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double osuDuration = distance / osuVelocity;
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endTime = hitObject.StartTime + osuDuration;
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segmentDuration = (endTime - HitObject.StartTime) / spanCount;
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EndTime = hitObject.StartTime + osuDuration;
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SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
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}
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public override Pattern Generate()
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@ -61,44 +62,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (TotalColumns == 1)
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{
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var pattern = new Pattern();
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addToPattern(pattern, 0, HitObject.StartTime, endTime);
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addToPattern(pattern, 0, HitObject.StartTime, EndTime);
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return pattern;
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}
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if (spanCount > 1)
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{
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if (segmentDuration <= 90)
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if (SegmentDuration <= 90)
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return generateRandomHoldNotes(HitObject.StartTime, 1);
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if (segmentDuration <= 120)
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if (SegmentDuration <= 120)
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{
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convertType |= PatternType.ForceNotStack;
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return generateRandomNotes(HitObject.StartTime, spanCount + 1);
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}
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if (segmentDuration <= 160)
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if (SegmentDuration <= 160)
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return generateStair(HitObject.StartTime);
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if (segmentDuration <= 200 && ConversionDifficulty > 3)
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if (SegmentDuration <= 200 && ConversionDifficulty > 3)
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return generateRandomMultipleNotes(HitObject.StartTime);
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double duration = endTime - HitObject.StartTime;
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double duration = EndTime - HitObject.StartTime;
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if (duration >= 4000)
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return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
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if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
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if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
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return generateTiledHoldNotes(HitObject.StartTime);
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return generateHoldAndNormalNotes(HitObject.StartTime);
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}
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if (segmentDuration <= 110)
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if (SegmentDuration <= 110)
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{
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if (PreviousPattern.ColumnWithObjects < TotalColumns)
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convertType |= PatternType.ForceNotStack;
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else
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convertType &= ~PatternType.ForceNotStack;
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return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2);
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return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2);
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}
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if (ConversionDifficulty > 6.5)
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@ -148,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
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nextColumn = Random.Next(RandomStart, TotalColumns);
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addToPattern(pattern, nextColumn, startTime, endTime);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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}
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// This is can't be combined with the above loop due to RNG
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@ -156,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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while (pattern.ColumnHasObject(nextColumn))
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nextColumn = Random.Next(RandomStart, TotalColumns);
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addToPattern(pattern, nextColumn, startTime, endTime);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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}
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return pattern;
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@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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nextColumn = Random.Next(RandomStart, TotalColumns);
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lastColumn = nextColumn;
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startTime += segmentDuration;
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startTime += SegmentDuration;
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}
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return pattern;
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@ -223,7 +224,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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for (int i = 0; i <= spanCount; i++)
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{
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addToPattern(pattern, column, startTime, startTime);
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startTime += segmentDuration;
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startTime += SegmentDuration;
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// Check if we're at the borders of the stage, and invert the pattern if so
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if (increasing)
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@ -284,7 +285,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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addToPattern(pattern, nextColumn, startTime, startTime);
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nextColumn = Random.Next(RandomStart, TotalColumns);
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startTime += segmentDuration;
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startTime += SegmentDuration;
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}
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return pattern;
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@ -372,8 +373,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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while (pattern.ColumnHasObject(nextColumn))
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nextColumn = Random.Next(RandomStart, TotalColumns);
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addToPattern(pattern, nextColumn, startTime, endTime);
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startTime += segmentDuration;
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addToPattern(pattern, nextColumn, startTime, EndTime);
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startTime += SegmentDuration;
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}
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return pattern;
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@ -402,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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// Create the hold note
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addToPattern(pattern, holdColumn, startTime, endTime);
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addToPattern(pattern, holdColumn, startTime, EndTime);
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int nextColumn = Random.Next(RandomStart, TotalColumns);
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int noteCount;
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@ -434,7 +435,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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pattern.Add(rowPattern);
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rowPattern.Clear();
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startTime += segmentDuration;
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startTime += SegmentDuration;
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}
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return pattern;
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@ -452,7 +453,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (curveData == null)
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return HitObject.Samples;
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double segmentTime = (endTime - HitObject.StartTime) / spanCount;
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double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.RepeatSamples[index];
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