Merge pull request #15312 from jaswon/editor-context-menu-on-select

Fix editor context menu requiring two right-clicks to display
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Dean Herbert 2021-11-04 16:49:19 +09:00 committed by GitHub
commit e50c961185
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2 changed files with 31 additions and 3 deletions

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@ -5,7 +5,10 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
@ -29,6 +32,9 @@ namespace osu.Game.Tests.Visual.Editing
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private ContextMenuContainer contextMenuContainer
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
@ -42,6 +48,19 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestSelectAndShowContextMenu()
{
var addedObject = new HitCircle { StartTime = 100, Position = new Vector2(100, 100) };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestNudgeSelection()
{

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@ -108,11 +108,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
bool selectionPerformed = performMouseDownActions(e);
// even if a selection didn't occur, a drag event may still move the selection.
bool movementPossible = prepareSelectionMovement();
return selectionPerformed || (e.Button == MouseButton.Left && movementPossible);
// check if selection has occurred
if (selectionPerformed)
{
// only unmodified right click should show context menu
bool shouldShowContextMenu = e.Button == MouseButton.Right && !e.ShiftPressed && !e.AltPressed && !e.SuperPressed;
// stop propagation if not showing context menu
return !shouldShowContextMenu;
}
// even if a selection didn't occur, a drag event may still move the selection.
return e.Button == MouseButton.Left && movementPossible;
}
protected SelectionBlueprint<T> ClickedBlueprint { get; private set; }