Fix playlist events running too early

Screens are async loaded
This commit is contained in:
smoogipoo 2018-12-18 17:08:02 +09:00
parent aabe6c68f5
commit e4e1bde5da

View File

@ -139,9 +139,10 @@ namespace osu.Game.Screens.Multi.Match
playlistBind.ItemsRemoved += _ => setFromPlaylist();
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
playlistBind.BindTo(room.Playlist);
}