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Use variable for web request concurrency for clarity
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@ -424,7 +424,9 @@ namespace osu.Game.Beatmaps
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{
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private readonly IAPIProvider api;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(4);
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency);
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public BeatmapUpdateQueue(IAPIProvider api)
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{
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@ -455,10 +457,7 @@ namespace osu.Game.Beatmaps
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beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
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};
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req.Failure += e =>
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{
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Logger.Log($"Failed ({e})", LoggingTarget.Database);
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};
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req.Failure += e => { Logger.Log($"Failed ({e})", LoggingTarget.Database); };
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// intentionally blocking to limit web request concurrency
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req.Perform(api);
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