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Expose ability to register a component as an import handler
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@ -232,9 +232,9 @@ namespace osu.Game
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dependencies.Cache(new SessionStatics());
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dependencies.Cache(new OsuColour());
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fileImporters.Add(BeatmapManager);
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fileImporters.Add(ScoreManager);
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fileImporters.Add(SkinManager);
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RegisterImportHandler(BeatmapManager);
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RegisterImportHandler(ScoreManager);
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RegisterImportHandler(SkinManager);
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// tracks play so loud our samples can't keep up.
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// this adds a global reduction of track volume for the time being.
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@ -341,7 +341,19 @@ namespace osu.Game
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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private readonly HashSet<ICanAcceptFiles> fileImporters = new HashSet<ICanAcceptFiles>();
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/// <summary>
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/// Register a global handler for file imports.
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/// </summary>
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/// <param name="handler">The handler to register.</param>
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public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Add(handler);
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/// <summary>
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/// Unregister a global handler for file imports.
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/// </summary>
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/// <param name="handler">The previously registered handler.</param>
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public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler);
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public async Task Import(params string[] paths)
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{
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