Ensure the Track for the selected beatmap is added to the TrackManager. Fixes the problem where a beatmap would be stuck at 100% if it is replayed.

This commit is contained in:
Shane Woolcock 2017-08-11 17:26:30 +09:30
parent bd84e507de
commit e48c5898bd

View File

@ -372,6 +372,7 @@ namespace osu.Game.Screens.Select
if (!track.IsRunning)
{
Game.Audio.Track.AddItemToList(track);
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();
}