Merge branch 'master' into general-fixes

This commit is contained in:
Thomas Müller 2017-02-28 19:02:07 +01:00 committed by GitHub
commit e462ec46c3
17 changed files with 33 additions and 20 deletions

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@ -7,3 +7,21 @@ insert_final_newline = true
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase

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@ -13,7 +13,7 @@ public class Benchmark : OsuGameBase
private double timePerTest = 200;
[BackgroundDependencyLoader]
private void load(Framework.Game game)
private void load()
{
Host.MaximumDrawHz = int.MaxValue;
Host.MaximumUpdateHz = int.MaxValue;

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@ -37,7 +37,7 @@ public class VersionManager : OverlayContainer
[BackgroundDependencyLoader]
private void load(NotificationManager notification, OsuColour colours, TextureStore textures)
{
this.notificationManager = notification;
notificationManager = notification;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;

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@ -16,7 +16,7 @@ public BeatmapBackgroundSprite(WorkingBeatmap working)
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load()
{
if (working.Background != null)
Texture = working.Background;

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@ -52,7 +52,7 @@ public OsuCursor()
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuConfigManager config)
private void load(OsuConfigManager config)
{
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);

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@ -14,8 +14,6 @@ public class StarCounter : Container
{
private readonly Container<Star> stars;
private double transformStartTime;
/// <summary>
/// Maximum amount of stars displayed.
/// </summary>

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@ -214,7 +214,7 @@ private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
}
}
return base.OnKeyDown(state, args);
return false;
}
public event Action<Screen> ModeChanged;

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@ -29,8 +29,6 @@ public class ChatOverlay : FocusedOverlayContainer, IOnlineComponent
{
const float textbox_height = 40;
private DrawableChannel channelDisplay;
private ScheduledDelegate messageRequest;
private Container content;
@ -126,7 +124,7 @@ private void load(APIAccess api)
private void addChannel(Channel channel)
{
Add(channelDisplay = new DrawableChannel(channel));
Add(new DrawableChannel(channel));
careChannels.Add(channel);
}

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@ -75,8 +75,7 @@ protected override bool OnDragEnd(InputState state)
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, AudioManager audio,
TextureStore textures, OsuColour colours)
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
{
game = osuGame;

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@ -25,7 +25,7 @@ public class NotificationManager : FocusedOverlayContainer
private FlowContainer<NotificationSection> sections;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours)
private void load()
{
Width = width;
RelativeSizeAxes = Axes.Y;

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@ -256,7 +256,7 @@ public bool Pulsate
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Size = new Vector2(6, 15);

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@ -101,7 +101,7 @@ public OptionDropDown()
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
Items = this.Items,
Items = Items,
}
};
dropdown.ValueChanged += dropdown_ValueChanged;

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@ -21,7 +21,7 @@ public Bindable<string> Bindable
bindable = value;
if (bindable != null)
{
base.Text = bindable.Value;
Text = bindable.Value;
bindable.ValueChanged += bindableValueChanged;
}

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@ -14,7 +14,7 @@ public class GameplaySection : OptionsSection
public GameplaySection()
{
base.Children = new Drawable[]
Children = new Drawable[]
{
new GeneralOptions(),
new SongSelectOptions(),

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@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Pause
public class QuitButton : PauseButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private void load(AudioManager audio)
{
ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
SampleHover = audio.Sample.Get(@"Menu/menuclick");

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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Backgrounds
public class BackgroundScreenDefault : BackgroundScreen
{
[BackgroundDependencyLoader]
private void load(Framework.Game game)
private void load()
{
Add(new Background(@"Backgrounds/bg1"));
}

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@ -117,7 +117,7 @@ public ButtonSystem()
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null)
private void load(OsuGame game = null)
{
toolbar = game?.Toolbar;
}