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https://github.com/ppy/osu
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add bullet marker in OsuMarkdownListItem
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@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers.Markdown;
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using osuTK;
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using osuTK;
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namespace osu.Game.Graphics.Containers.Markdown
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namespace osu.Game.Graphics.Containers.Markdown
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@ -11,6 +13,9 @@ namespace osu.Game.Graphics.Containers.Markdown
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{
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{
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private const float default_left_padding = 20;
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private const float default_left_padding = 20;
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[Resolved]
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private IMarkdownTextComponent parentTextComponent { get; set; }
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public FillFlowContainer Content { get; }
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public FillFlowContainer Content { get; }
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public OsuMarkdownListItem()
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public OsuMarkdownListItem()
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@ -30,5 +35,18 @@ namespace osu.Game.Graphics.Containers.Markdown
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}
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}
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var marker = parentTextComponent.CreateSpriteText();
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marker.Text = "●";
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marker.Font = OsuFont.GetFont(size: marker.Font.Size / 2);
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marker.Origin = Anchor.Centre;
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marker.X = -default_left_padding / 2;
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marker.Y = marker.Font.Size;
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AddInternal(marker);
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}
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}
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}
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}
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}
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